Explicit threadpooling and framebuffers

This commit is contained in:
Ben
2019-08-28 23:44:46 +01:00
parent 75f54c1717
commit ac331d071b
20 changed files with 320 additions and 186 deletions

View File

@@ -4,6 +4,7 @@
#include "../common.hpp"
#include "../maths.hpp"
class FrameBuffer;
class Pixel;
class DisplayInterface {
@@ -14,21 +15,10 @@ public:
bool ImGui = false;
int XRes, YRes;
std::string Title;
unsigned int Scale = 1;
FrameBuffer* Framebuffer;
uint32_t* Framebuffer;
virtual bool Init() = 0;
virtual void SetPixel(int x, int y, Pixel p) = 0;
virtual void SetPixel(int x, int y, uint32_t p) = 0;
virtual void SetPixel(int x, int y, glm::vec3 p) = 0;
virtual void SetPixelSafe(int x, int y, Pixel p) = 0;
virtual void SetPixelSafe(int x, int y, uint32_t p) = 0;
virtual void SetPixelSafe(int x, int y, glm::vec3 p) = 0;
virtual void SetFramebuffer(uint32_t* fb) = 0;
virtual void ClearFramebuffer() = 0;
virtual void UpdateTitle(std::string title) = 0;
virtual void UpdateTitle() = 0;