Explicit threadpooling and framebuffers
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@@ -4,6 +4,7 @@
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#include "../common.hpp"
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#include "../maths.hpp"
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class FrameBuffer;
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class Pixel;
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class DisplayInterface {
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@@ -14,21 +15,10 @@ public:
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bool ImGui = false;
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int XRes, YRes;
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std::string Title;
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unsigned int Scale = 1;
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FrameBuffer* Framebuffer;
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uint32_t* Framebuffer;
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virtual bool Init() = 0;
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virtual void SetPixel(int x, int y, Pixel p) = 0;
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virtual void SetPixel(int x, int y, uint32_t p) = 0;
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virtual void SetPixel(int x, int y, glm::vec3 p) = 0;
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virtual void SetPixelSafe(int x, int y, Pixel p) = 0;
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virtual void SetPixelSafe(int x, int y, uint32_t p) = 0;
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virtual void SetPixelSafe(int x, int y, glm::vec3 p) = 0;
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virtual void SetFramebuffer(uint32_t* fb) = 0;
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virtual void ClearFramebuffer() = 0;
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virtual void UpdateTitle(std::string title) = 0;
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virtual void UpdateTitle() = 0;
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