BROKEN BUILD - Redoing framebuffer and documenting code better in preperation for denoising

This commit is contained in:
Ben
2019-09-08 23:37:03 +01:00
parent 445a5ea058
commit ae9e4dbb73
8 changed files with 142 additions and 99 deletions

View File

@@ -17,13 +17,10 @@ int main(int argc, char** argv) {
Scene* scene = new Scene(width, height);
scene->camera = new Camera(width, height);
// scene->objects.push_back(new Sphere({ 0.0f, 0.0f, -8.0f }, 1.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.7f)));
// scene->objects.push_back(new Sphere({ 2.0f, 0.0f, -6.0f }, 1.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f)));
// scene->objects.push_back(new Sphere({ -2.0f, 0.0f, -9.0f }, 1.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f)));
scene->objects.push_back(new Sphere({ 25.0f, 26.0f, 25.0f }, 15.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f, 5.0f)));
scene->objects.push_back(new Plane( { 0.0f,-1.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, new Material({ 0.847f, 0.792f, 0.658f }, 0.3f)));
// scene->objects.push_back(new Plane( { 0.0f, 10.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, new Material({ 1.0f, 0.9f, 0.9f }, 0.0f, 1.0f)));
scene->objects.push_back(new Sphere({ 35.0f, 26.0f, 25.0f }, 15.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f, 5.0f)));
scene->objects.push_back(new Sphere({-0.457001f, 0.19f, -3.53899f}, 0.02f, new Material({ 1.0f, 0.9f, 0.8f }, 0.0f, 500.0f)));
scene->objects.push_back(new Plane( { 0.0f, -1.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, new Material({ 0.847f, 0.792f, 0.658f }, 0.2f)));
std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//dragon-normals.obj", "E://Projects//Inferno//resources");
// std::vector<Triangle*> tris = LoadTrianglesBasic("//home//ben//programming//inferno//resources//dragon-normals.obj", "//home//ben//programming//inferno//resources//resources");
@@ -36,11 +33,11 @@ int main(int argc, char** argv) {
//mesh->Optimise();
//scene->meshs.push_back(mesh);
//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//cornell-box.obj", "E://Projects//Inferno//resources");
// std::vector<Triangle*> tris = LoadTrianglesBasic("//home//ben//programming//inferno//resources//cornell.obj", "//home//ben//programming//inferno//resources//resources");
//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//box.obj", "E://Projects//Inferno//resources");
//std::vector<Triangle*> tris = LoadTrianglesBasic("//home//ben//programming//inferno//resources//cornell.obj", "//home//ben//programming//inferno//resources//resources");
Mesh* mesh1 = new Mesh(tris);
mesh1->Translate({ 0.0f, -1.0f, -3.8f });
mesh1->Translate({ 0.2f, -1.04, -3.8f });
mesh1->Optimise();
scene->meshs.push_back(mesh1);