Tonemap class and interfaces setup
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@@ -17,7 +17,7 @@ void FrameBuffer::SetPixel(int x, int y, uint32_t p) {
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}
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void FrameBuffer::SetPixel(int x, int y, glm::vec3 p) {
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Pixel pixel{ (uint8_t)p.r, (uint8_t)p.g, (uint8_t)p.b };
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Pixel pixel{ (uint8_t)(p.r * 255.0f), (uint8_t)(p.g * 255.0f), (uint8_t)(p.b * 255.0f) };
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Data[y * this->XRes + x] = pixel.rgb();
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}
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@@ -35,7 +35,7 @@ void FrameBuffer::SetPixelSafe(int x, int y, uint32_t p) {
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void FrameBuffer::SetPixelSafe(int x, int y, glm::vec3 p) {
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if (x >= 0 && x < this->XRes && y >= 0 && this->YRes) {
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Pixel pixel{ (uint8_t)p.r, (uint8_t)p.g, (uint8_t)p.b };
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Pixel pixel{ (uint8_t)(p.r * 255.0f), (uint8_t)(p.g * 255.0f), (uint8_t)(p.b * 255.0f) };
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Data[y * this->XRes + x] = pixel.rgb();
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}
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}
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