Tonemap class and interfaces setup

This commit is contained in:
Ben
2019-08-29 01:53:14 +01:00
parent ac331d071b
commit d0db6b5794
10 changed files with 151 additions and 67 deletions

View File

@@ -17,7 +17,7 @@ void FrameBuffer::SetPixel(int x, int y, uint32_t p) {
}
void FrameBuffer::SetPixel(int x, int y, glm::vec3 p) {
Pixel pixel{ (uint8_t)p.r, (uint8_t)p.g, (uint8_t)p.b };
Pixel pixel{ (uint8_t)(p.r * 255.0f), (uint8_t)(p.g * 255.0f), (uint8_t)(p.b * 255.0f) };
Data[y * this->XRes + x] = pixel.rgb();
}
@@ -35,7 +35,7 @@ void FrameBuffer::SetPixelSafe(int x, int y, uint32_t p) {
void FrameBuffer::SetPixelSafe(int x, int y, glm::vec3 p) {
if (x >= 0 && x < this->XRes && y >= 0 && this->YRes) {
Pixel pixel{ (uint8_t)p.r, (uint8_t)p.g, (uint8_t)p.b };
Pixel pixel{ (uint8_t)(p.r * 255.0f), (uint8_t)(p.g * 255.0f), (uint8_t)(p.b * 255.0f) };
Data[y * this->XRes + x] = pixel.rgb();
}
}