Tonemap class and interfaces setup

This commit is contained in:
Ben
2019-08-29 01:53:14 +01:00
parent ac331d071b
commit d0db6b5794
10 changed files with 151 additions and 67 deletions

View File

@@ -1,11 +1,41 @@
#include "renderengine.hpp"
#include "../pixel.hpp"
#include "../util/threadpool.hpp"
#include "../definitions/primatives/primative.hpp"
#include "../definitions/camera.hpp"
#include "../definitions/scene.hpp"
#include "../definitions/ray.hpp"
#include "../display/displayinterface.hpp"
#include "../display/framebuffer.hpp"
#include "../display/tonemap.hpp"
#include "../engine/renderengine.hpp"
#include "../engine/progressiverenderer.hpp"
void workerThread(RenderThreadPool* threadpool, ProgressiveRenderer* renderer, int idd, int yStart, int yRange) {
while (!renderer->Ready && !threadpool->Ready) {
std::chrono::milliseconds dura(10);
std::this_thread::sleep_for(dura);
}
while (renderer->Ready && threadpool->Ready) {
for (int y = yStart; y < yStart + yRange; y++)
for (int x = 0; x < renderer->m_scene->w; x++) {
Ray ray = renderer->m_scene->camera->CastRay(x, y);
glm::vec3 col = renderer->m_engine->GetColour(ray, 0);
threadpool->MappedThreadFrameBuffer->SetPixelSafe(x, y, col);
}
threadpool->ThreadStatus[idd] = true;
while (threadpool->ThreadStatus[idd]) { }
}
}
RenderEngine::RenderEngine() {
}
@@ -24,12 +54,12 @@ glm::vec3 RenderEngine::GetColour(Ray ray, int depth) {
glm::vec3 hitPoint = ray.origin + ray.direction * t;
if (Mode == MODE_RENDER_NORMALS) { return GetNormalColour(hit, hitPoint); } else { }
if (Mode == MODE_RENDER_NORMALS) return GetNormalColour(hit, hitPoint);
return { 1.0f, 1.0f, 1.0f };
}
glm::vec3 RenderEngine::GetNormalColour(Primative* hit, glm::vec3 hitPoint) {
glm::vec3 normal = hit->SurfaceNormal(hitPoint);
return { (normal.x + 1.0f) * 127.5f, (normal.y + 1.0f) * 127.5f, (normal.z + 1.0f) * 127.5f };
return { ((normal.x + 1.0f) * 127.5f) / 255.0f, ((normal.y + 1.0f) * 127.5f) / 255.0f, ((normal.z + 1.0f) * 127.5f) / 255.0f };
}