Specularity
This commit is contained in:
@@ -68,7 +68,7 @@ std::vector<Triangle*> LoadTrianglesBasic(std::string path, std::string basePath
|
||||
|
||||
tinyobj::material_t material = materials[shapes[s].mesh.material_ids[f]];
|
||||
|
||||
Material* mat = new Material({ material.diffuse[0], material.diffuse[1], material.diffuse[2] }, material.illum);
|
||||
Material* mat = new Material({ material.diffuse[0], material.diffuse[1], material.diffuse[2] }, 0.0f, material.illum);
|
||||
|
||||
// glm::vec3 normal = getNormal(
|
||||
// {avx[0], avy[0], avz[0]},
|
||||
|
||||
Reference in New Issue
Block a user