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@@ -19,28 +19,18 @@ int main(int argc, char** argv) {
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Scene* scene = new Scene(width, height);
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scene->camera = new Camera(width, height);
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scene->objects.push_back(new Sphere({ 0.0f, 0.0f, -4.0f }, 1.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f)));
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scene->objects.push_back(new Sphere({ 35.0f, 26.0f, 25.0f }, 15.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f, 5.0f)));
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scene->objects.push_back(new Sphere({-0.457001f, 0.19f, -3.53899f}, 0.02f, new Material({ 1.0f, 0.9f, 0.8f }, 0.0f, 500.0f)));
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scene->objects.push_back(new Plane( { 0.0f, -1.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, new Material({ 0.847f, 0.792f, 0.658f }, 0.2f)));
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// std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//dragon-normals.obj", "E://Projects//Inferno//resources");
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// std::vector<Triangle*> tris = LoadTrianglesBasic("//home//ben//programming//inferno//resources//dragon-normals.obj", "//home//ben//programming//inferno//resources//resources");
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std::vector<Triangle*> tris = LoadTrianglesBasic("//home//ben//programming//inferno//resources//dragon-normals.obj", "//home//ben//programming//inferno//resources//resources");
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//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//lucy-normals-larger.obj", "E://Projects//Inferno//resources");
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//std::vector<Triangle*> tris = LoadTrianglesBasic("//home//ben//programming//inferno//resources//lucy-normals.obj", "//home//ben//programming//inferno//resources//resources");
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Mesh* mesh1 = new Mesh(tris);
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mesh1->Translate({ 0.2f, -1.04, -3.8f });
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mesh1->Optimise();
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scene->meshs.push_back(mesh1);
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//Mesh* mesh = new Mesh(tris);
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//mesh->Translate({ 0.0f, -1.01f, -3.0f });
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//mesh->Optimise();
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//scene->meshs.push_back(mesh);
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//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//box.obj", "E://Projects//Inferno//resources");
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//std::vector<Triangle*> tris = LoadTrianglesBasic("//home//ben//programming//inferno//resources//cornell.obj", "//home//ben//programming//inferno//resources//resources");
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// Mesh* mesh1 = new Mesh(tris);
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// mesh1->Translate({ 0.2f, -1.04, -3.8f });
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// mesh1->Optimise();
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// scene->meshs.push_back(mesh1);
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inferno.SetScene(scene);
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