#include #include "../src/inferno.hpp" static const int width = 600; static const int height = 600; int main(int argc, char** argv) { InfernoEngine inferno; inferno.SetMode(MODE_PROGRESSIVE_GUI); bool status = inferno.InitWindow(width, height); if (!status) { std::cout << "Error initializing window: " << inferno.LastError() << std::endl; } Scene* scene = new Scene(width, height); scene->camera = new Camera(width, height); // scene->objects.push_back(new Sphere({0.0f, 0.0f, -4.0f}, 1.0f)); // std::vector tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/dragon-normals.obj"); // for (const auto& object : tris) // object->Translate({ 0.0f, -5.0f, -20.0f }); // std::vector tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/lucy-normals.obj"); //std::vector tris = LoadTrianglesBasic("E:/Projects/Inferno/resources/lucy-normals.obj"); //for (const auto& object : tris) // object->Translate({ 0.0f, -3.9f, -10.6f }); //std::vector tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/cornell.obj"); std::vector tris = LoadTrianglesBasic("E:/Projects/Inferno/resources/cornell.obj"); for (const auto& object : tris) object->Translate({ 0.0f, -0.9f, -3.0f }); Mesh* mesh = new Mesh(tris); //mesh->Optimise(); scene->meshs.push_back(mesh); inferno.SetScene(scene); inferno.Ready(); inferno.Render(); return 0; }