#include #include "../src/inferno.hpp" static const int width = 1080; static const int height = 720; int main(int argc, char** argv) { InfernoEngine inferno; inferno.SetMode(MODE_OPERATION_PROGRESSIVE_GUI); bool status = inferno.InitWindow(width, height); if (!status) { std::cout << "Error initializing window: " << inferno.LastError() << std::endl; } Scene* scene = new Scene(width, height); Sky* sky = new GradientSky({ 35.0f / 255.0f, 148.0f / 255.0f, 235.0f / 255.0f }, { 1.0f, 1.0f, 1.0f }, 5.0f); scene->sky = sky; scene->camera = new Camera(width, height); //Sphere sphere1({ 1.3f, -0.8f, -5.0f }, 0.2f, new Material({ 0.817f, 0.374, 0.574 })); //scene->objects.push_back(&sphere1); Sphere sphere({ 0.0f, 0.0f, -5.0f }, 1.0f, new Material({ 0.817f, 0.374, 0.574 })); // sphere.material->NormalTexture = new Texture("E:/Projects/Inferno/resources/textures/dirt-normal.jpg"); sphere.material->NormalTexture = new Texture("/home/ben/programming/inferno/resources/textures/dirt-normal.jpg"); scene->objects.push_back(&sphere); Sphere light({ 35.0f, 50.0f, 25.0f }, 25.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f, 200.0f)); scene->objects.push_back(&light); Plane plane({ 0.0f,-1.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, new Material({ 0.2f, 0.2f, 0.2f })); // plane.material->NormalTexture = new Texture("E:/Projects/Inferno/resources/textures/normals.png"); plane.material->NormalTexture = new Texture("/home/ben/programming/inferno/resources/textures/normals.png"); scene->objects.push_back(&plane); inferno.SetScene(scene); inferno.Ready(); inferno.Render(); return 0; }