#include #include "../src/inferno.hpp" static const int width = 1000; static const int height = 1000; int main(int argc, char** argv) { InfernoEngine inferno; inferno.SetMode(MODE_OPERATION_PROGRESSIVE_GUI); bool status = inferno.InitWindow(width, height); if (!status) { std::cout << "Error initializing window: " << inferno.LastError() << std::endl; } Scene* scene = new Scene(width, height); scene->camera = new Camera(width, height); scene->objects.push_back(new Sphere({ 35.0f, 26.0f, 25.0f }, 15.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f, 5.0f))); scene->objects.push_back(new Sphere({-0.457001f, 0.19f, -3.53899f}, 0.02f, new Material({ 1.0f, 0.9f, 0.8f }, 0.0f, 500.0f))); scene->objects.push_back(new Plane( { 0.0f, -1.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, new Material({ 0.847f, 0.792f, 0.658f }, 0.2f))); std::vector tris = LoadTrianglesBasic("E://Projects//Inferno//resources//dragon-normals.obj", "E://Projects//Inferno//resources"); // std::vector tris = LoadTrianglesBasic("//home//ben//programming//inferno//resources//dragon-normals.obj", "//home//ben//programming//inferno//resources//resources"); //std::vector tris = LoadTrianglesBasic("E://Projects//Inferno//resources//lucy-normals-larger.obj", "E://Projects//Inferno//resources"); //std::vector tris = LoadTrianglesBasic("//home//ben//programming//inferno//resources//lucy-normals.obj", "//home//ben//programming//inferno//resources//resources"); //Mesh* mesh = new Mesh(tris); //mesh->Translate({ 0.0f, -1.01f, -3.0f }); //mesh->Optimise(); //scene->meshs.push_back(mesh); //std::vector tris = LoadTrianglesBasic("E://Projects//Inferno//resources//box.obj", "E://Projects//Inferno//resources"); //std::vector tris = LoadTrianglesBasic("//home//ben//programming//inferno//resources//cornell.obj", "//home//ben//programming//inferno//resources//resources"); Mesh* mesh1 = new Mesh(tris); mesh1->Translate({ 0.2f, -1.04, -3.8f }); mesh1->Optimise(); scene->meshs.push_back(mesh1); inferno.SetScene(scene); inferno.Ready(); inferno.Render(); return 0; }