#include #include "../src/inferno.hpp" static const int width = 2000; static const int height = 2000; int main(int argc, char** argv) { InfernoEngine inferno; inferno.SetMode(MODE_OPERATION_PROGRESSIVE_GUI); inferno.InitWindow(width, height); Scene* scene = new Scene(width, height); scene->camera = new Camera(width, height); Sky* sky = new SolidSky({ 0.0f, 0.0f, 0.0f }, 0.0f); scene->sky = sky; Material* mat = new GlossyMaterial({ 1.2f, 1.2f, 1.2f }, 0.15f, fastDegreetoRadian(25.0f)); std::vector tris = LoadTrianglesBasic("E://Projects//Inferno//resources//models//dragon-cornell-size.obj", "E://Projects//Inferno//models//resources//", mat); Mesh* mesh = new Mesh(tris); mesh->Translate({ 0.01f, -1.0, -3.6f }); mesh->Optimise(); scene->meshs.push_back(mesh); std::vector tris1 = LoadTrianglesBasic("E://Projects//Inferno//resources//models//cornell-box.obj", "E://Projects//Inferno//resources//models//"); Mesh* mesh1 = new Mesh(tris1); mesh1->Translate({ 0.01f, -1.0, -3.6f }); scene->meshs.push_back(mesh1); inferno.SetScene(scene); inferno.Ready(); inferno.Render(); return 0; }