#include #include "../src/inferno.hpp" static const int width = 700; static const int height = 700; int main(int argc, char** argv) { InfernoEngine inferno; inferno.SetMode(MODE_OPERATION_PROGRESSIVE_GUI); bool status = inferno.InitWindow(width, height); if (!status) { std::cout << "Error initializing window: " << inferno.LastError() << std::endl; } Scene* scene = new Scene(width, height); scene->sky = new GradientSky({ 35.0f / 255.0f, 148.0f / 255.0f, 235.0f / 255.0f }, { 1.0f, 1.0f, 1.0f }, 3.0f);; scene->camera = new Camera(width, height); scene->objects.push_back(new Sphere({ 0.0f, 0.0f, -6.0f }, 1.0f, new MatteMaterial({ 0.2f, 0.2f, 0.2f }))); scene->objects.push_back(new Sphere({ -5.0f, -5.0f, -1.0f }, 1.0f, new Light({ 0.2f, 0.2f, 0.2f }, 5.0f))); inferno.SetScene(scene); inferno.Ready(); inferno.Render(); return 0; }