Files
inferno-cpu/test/main.cpp

51 lines
2.1 KiB
C++

#include <iostream>
#include "../src/inferno.hpp"
static const int width = 300;
static const int height = 300;
int main(int argc, char** argv) {
InfernoEngine inferno;
inferno.SetMode(MODE_OPERATION_PROGRESSIVE_GUI);
bool status = inferno.InitWindow(width, height);
if (!status) {
std::cout << "Error initializing window: " << inferno.LastError() << std::endl;
}
Scene* scene = new Scene(width, height);
scene->camera = new Camera(width, height);
scene->objects.push_back(new Sphere({ 0.0f, 0.0f, -4.0f }, 1.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f, 5.0f)));
scene->objects.push_back(new Sphere({ 35.0f, 26.0f, 25.0f }, 15.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f, 5.0f)));
scene->objects.push_back(new Plane( { 0.0f, -1.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, new Material({ 0.847f, 0.792f, 0.658f }, 0.2f)));
std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//dragon-normals.obj", "E://Projects//Inferno//resources");
// std::vector<Triangle*> tris = LoadTrianglesBasic("//home//ben//programming//inferno//resources//dragon-normals.obj", "//home//ben//programming//inferno//resources//resources");
//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//lucy-normals-larger.obj", "E://Projects//Inferno//resources");
//std::vector<Triangle*> tris = LoadTrianglesBasic("//home//ben//programming//inferno//resources//lucy-normals.obj", "//home//ben//programming//inferno//resources//resources");
//Mesh* mesh = new Mesh(tris);
//mesh->Translate({ 0.0f, -1.01f, -3.0f });
//mesh->Optimise();
//scene->meshs.push_back(mesh);
//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//box.obj", "E://Projects//Inferno//resources");
//std::vector<Triangle*> tris = LoadTrianglesBasic("//home//ben//programming//inferno//resources//cornell.obj", "//home//ben//programming//inferno//resources//resources");
Mesh* mesh1 = new Mesh(tris);
mesh1->Translate({ 0.2f, -1.04, -3.8f });
mesh1->Optimise();
scene->meshs.push_back(mesh1);
inferno.SetScene(scene);
inferno.Ready();
inferno.Render();
return 0;
}