151 lines
5.0 KiB
C++
151 lines
5.0 KiB
C++
#include "progressiverenderer.hpp"
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#include <numeric>
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#include <sstream>
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#include <chrono>
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#include "renderengine.hpp"
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#include "../common.hpp"
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#include "../pixel.hpp"
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#include "../display/displayinterface.hpp"
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#include "../display/framebuffer.hpp"
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#include "../util/assetloader.hpp"
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#include "../util/threadpool.hpp"
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#include "../definitions/primatives/primative.hpp"
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#include "../definitions/camera.hpp"
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#include "../definitions/scene.hpp"
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#include "../definitions/ray.hpp"
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ProgressiveRenderer::ProgressiveRenderer() {
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}
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void ProgressiveRenderer::Init(DisplayInterface* interface, Scene* scene) {
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m_threadPool = new RenderThreadPool();
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m_engine = new RenderEngine();
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m_engine->Mode = MODE_RENDER_PATHTRACE;
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m_engine->SetScene(scene);
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m_interface = interface;
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m_scene = scene;
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}
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void ProgressiveRenderer::Input() {
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SDL_Event e;
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while (SDL_PollEvent(&e))
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if (e.type == SDL_QUIT) m_interface->Close();
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const Uint8* state = SDL_GetKeyboardState(NULL);
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//if (state[SDL_SCANCODE_W]) m_scene->objects[0]->center.y += 0.001f;
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//if (state[SDL_SCANCODE_S]) m_scene->objects[0]->center.y -= 0.001f;
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//if (state[SDL_SCANCODE_D]) m_scene->objects[0]->center.x += 0.001f;
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//if (state[SDL_SCANCODE_A]) m_scene->objects[0]->center.x -= 0.001f;
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//if (state[SDL_SCANCODE_R]) m_scene->objects[0]->center.z += 0.001f;
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//if (state[SDL_SCANCODE_F]) m_scene->objects[0]->center.z -= 0.001f;
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//std::cout << m_scene->objects[0]->center.x << " " << m_scene->objects[0]->center.y << " " << m_scene->objects[0]->center.z << std::endl;
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if (!m_interface->ImGui) return;
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ImGui::NewFrame();
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ImGui::Begin("Debug");
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if (m_engine->Mode == MODE_RENDER_PATHTRACE) {
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std::stringstream str; str << "SPP: " << m_engine->SPP;
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ImGui::Text(str.str().c_str());
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} else if (m_engine->Mode == MODE_RENDER_PATH_BOUNCES) {
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std::stringstream str; str << "Depth SPP: " << m_engine->SPPDepth;
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ImGui::Text(str.str().c_str());
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}
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std::stringstream str0; str0 << "FPS: " << 1.0f / AverageFrameTime;
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ImGui::Text(str0.str().c_str());
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std::stringstream str1; str1 << "MS Per Frame: " << AverageFrameTime * 1000.0f;
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ImGui::Text(str1.str().c_str());
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std::stringstream str2; str2 << "S Per Frame: " << AverageFrameTime;
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ImGui::Text(str2.str().c_str());
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float upper = 0.0f; float lower = 0.0f;
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for (int i = 0; i < FrameTimes.size(); i++) {
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if (FrameTimes[i] > upper) upper = FrameTimes[i];
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if (FrameTimes[i] < lower) lower = FrameTimes[i];
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}
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ImGui::PlotLines("FrameTimes", FrameTimes.data(), FrameTimes.size(), 0, NULL, lower, upper, ImVec2(0, 40));
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const char* renderItems[] = { "PathTrace", "Normals", "Path Bounces", "Path Length" };
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ImGui::Combo("Render Mode", &m_renderModeSelected, renderItems, IM_ARRAYSIZE(renderItems));
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m_mode = (RenderMode)m_renderModeSelected;
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const char* toneMapItems[] = { "Reinhard Tonamap", "ACES Filmatic Tonemap", "Uncharted 2", "Clamp", "Basic Tonemap" };
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ImGui::Combo("ToneMap Mode", &m_toneMapModeSelected, toneMapItems, IM_ARRAYSIZE(toneMapItems));
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ImGui::SliderFloat("Gamma", &m_gamma, 1.0f, 4.0f);
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m_interface->Framebuffer->Gamma = 1.0f / m_gamma;
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if (ImGui::Button("Reset")) {
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m_threadPool->ThreadFrameBuffer->ClearFramebuffer();
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m_engine->SPP = 0; m_engine->SPPDepth = 0;
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}
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if (ImGui::Button("Save Image")) {
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m_interface->Framebuffer->DumpToFile(m_imageSavePath);
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std::cout << "Saved: " << m_imageSavePath << std::endl;
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}
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ImGui::End();
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}
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void ProgressiveRenderer::Render() {
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m_threadPool->SetJobs(this, m_scene->w, m_scene->h);
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m_engine->Mode = m_mode;
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std::chrono::high_resolution_clock::time_point frameStartTime = std::chrono::high_resolution_clock::now();
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std::chrono::high_resolution_clock::time_point frameEndTime;
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Ready = true;
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m_threadPool->Ready = true;
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while (m_interface->Active) {
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if (m_threadPool->CheckAllJobs()) {
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m_engine->Mode = m_mode;
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m_engine->PostProcess(m_threadPool->ThreadFrameBuffer->RenderTarget, m_threadPool->ThreadFrameBuffer->RenderPostProcess, m_scene->w, m_scene->h);
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// Denoise while still in HDR space
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m_threadPool->ThreadFrameBuffer->PostProcess((ToneMapMode)m_toneMapModeSelected);
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m_threadPool->MergeBuffers(m_interface->Framebuffer);
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m_interface->Framebuffer->Ready();
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m_threadPool->RunJobsAgain();
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m_calculateTimes(frameStartTime, frameEndTime);
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}
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Input();
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m_interface->Update();
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}
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Ready = false;
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m_threadPool->Destroy();
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}
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void ProgressiveRenderer::m_calculateTimes(std::chrono::high_resolution_clock::time_point& frameStartTime,
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std::chrono::high_resolution_clock::time_point& frameEndTime) {
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frameEndTime = std::chrono::high_resolution_clock::now();
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m_framesRendererd++;
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float frameTime = std::chrono::duration_cast<std::chrono::milliseconds>(frameEndTime - frameStartTime).count();
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frameTime /= 1000;
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FrameTimes.push_back(frameTime);
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AllFrameTimes.push_back(frameTime);
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if (FrameTimes.size() > 11) FrameTimes.erase(FrameTimes.begin());
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AverageFrameTime = std::accumulate(FrameTimes.begin(), FrameTimes.end(), 0.0) / FrameTimes.size();
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frameStartTime = std::chrono::high_resolution_clock::now();
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}
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