Files
inferno-cpu/src/engine/progressiverenderer.cpp
2019-10-01 22:35:35 +01:00

151 lines
5.0 KiB
C++

#include "progressiverenderer.hpp"
#include <numeric>
#include <sstream>
#include <chrono>
#include "renderengine.hpp"
#include "../common.hpp"
#include "../pixel.hpp"
#include "../display/displayinterface.hpp"
#include "../display/framebuffer.hpp"
#include "../util/assetloader.hpp"
#include "../util/threadpool.hpp"
#include "../definitions/primatives/primative.hpp"
#include "../definitions/camera.hpp"
#include "../definitions/scene.hpp"
#include "../definitions/ray.hpp"
ProgressiveRenderer::ProgressiveRenderer() {
}
void ProgressiveRenderer::Init(DisplayInterface* interface, Scene* scene) {
m_threadPool = new RenderThreadPool();
m_engine = new RenderEngine();
m_engine->Mode = MODE_RENDER_PATHTRACE;
m_engine->SetScene(scene);
m_interface = interface;
m_scene = scene;
}
void ProgressiveRenderer::Input() {
SDL_Event e;
while (SDL_PollEvent(&e))
if (e.type == SDL_QUIT) m_interface->Close();
const Uint8* state = SDL_GetKeyboardState(NULL);
//if (state[SDL_SCANCODE_W]) m_scene->objects[0]->center.y += 0.001f;
//if (state[SDL_SCANCODE_S]) m_scene->objects[0]->center.y -= 0.001f;
//if (state[SDL_SCANCODE_D]) m_scene->objects[0]->center.x += 0.001f;
//if (state[SDL_SCANCODE_A]) m_scene->objects[0]->center.x -= 0.001f;
//if (state[SDL_SCANCODE_R]) m_scene->objects[0]->center.z += 0.001f;
//if (state[SDL_SCANCODE_F]) m_scene->objects[0]->center.z -= 0.001f;
//std::cout << m_scene->objects[0]->center.x << " " << m_scene->objects[0]->center.y << " " << m_scene->objects[0]->center.z << std::endl;
if (!m_interface->ImGui) return;
ImGui::NewFrame();
ImGui::Begin("Debug");
if (m_engine->Mode == MODE_RENDER_PATHTRACE) {
std::stringstream str; str << "SPP: " << m_engine->SPP;
ImGui::Text(str.str().c_str());
} else if (m_engine->Mode == MODE_RENDER_PATH_BOUNCES) {
std::stringstream str; str << "Depth SPP: " << m_engine->SPPDepth;
ImGui::Text(str.str().c_str());
}
std::stringstream str0; str0 << "FPS: " << 1.0f / AverageFrameTime;
ImGui::Text(str0.str().c_str());
std::stringstream str1; str1 << "MS Per Frame: " << AverageFrameTime * 1000.0f;
ImGui::Text(str1.str().c_str());
std::stringstream str2; str2 << "S Per Frame: " << AverageFrameTime;
ImGui::Text(str2.str().c_str());
float upper = 0.0f; float lower = 0.0f;
for (int i = 0; i < FrameTimes.size(); i++) {
if (FrameTimes[i] > upper) upper = FrameTimes[i];
if (FrameTimes[i] < lower) lower = FrameTimes[i];
}
ImGui::PlotLines("FrameTimes", FrameTimes.data(), FrameTimes.size(), 0, NULL, lower, upper, ImVec2(0, 40));
const char* renderItems[] = { "PathTrace", "Normals", "Path Bounces", "Path Length" };
ImGui::Combo("Render Mode", &m_renderModeSelected, renderItems, IM_ARRAYSIZE(renderItems));
m_mode = (RenderMode)m_renderModeSelected;
const char* toneMapItems[] = { "Reinhard Tonamap", "ACES Filmatic Tonemap", "Uncharted 2", "Clamp", "Basic Tonemap" };
ImGui::Combo("ToneMap Mode", &m_toneMapModeSelected, toneMapItems, IM_ARRAYSIZE(toneMapItems));
ImGui::SliderFloat("Gamma", &m_gamma, 1.0f, 4.0f);
m_interface->Framebuffer->Gamma = 1.0f / m_gamma;
if (ImGui::Button("Reset")) {
m_threadPool->ThreadFrameBuffer->ClearFramebuffer();
m_engine->SPP = 0; m_engine->SPPDepth = 0;
}
if (ImGui::Button("Save Image")) {
m_interface->Framebuffer->DumpToFile(m_imageSavePath);
std::cout << "Saved: " << m_imageSavePath << std::endl;
}
ImGui::End();
}
void ProgressiveRenderer::Render() {
m_threadPool->SetJobs(this, m_scene->w, m_scene->h);
m_engine->Mode = m_mode;
std::chrono::high_resolution_clock::time_point frameStartTime = std::chrono::high_resolution_clock::now();
std::chrono::high_resolution_clock::time_point frameEndTime;
Ready = true;
m_threadPool->Ready = true;
while (m_interface->Active) {
if (m_threadPool->CheckAllJobs()) {
m_engine->Mode = m_mode;
m_engine->PostProcess(m_threadPool->ThreadFrameBuffer->RenderTarget, m_threadPool->ThreadFrameBuffer->RenderPostProcess, m_scene->w, m_scene->h);
// Denoise while still in HDR space
m_threadPool->ThreadFrameBuffer->PostProcess((ToneMapMode)m_toneMapModeSelected);
m_threadPool->MergeBuffers(m_interface->Framebuffer);
m_interface->Framebuffer->Ready();
m_threadPool->RunJobsAgain();
m_calculateTimes(frameStartTime, frameEndTime);
}
Input();
m_interface->Update();
}
Ready = false;
m_threadPool->Destroy();
}
void ProgressiveRenderer::m_calculateTimes(std::chrono::high_resolution_clock::time_point& frameStartTime,
std::chrono::high_resolution_clock::time_point& frameEndTime) {
frameEndTime = std::chrono::high_resolution_clock::now();
m_framesRendererd++;
float frameTime = std::chrono::duration_cast<std::chrono::milliseconds>(frameEndTime - frameStartTime).count();
frameTime /= 1000;
FrameTimes.push_back(frameTime);
AllFrameTimes.push_back(frameTime);
if (FrameTimes.size() > 11) FrameTimes.erase(FrameTimes.begin());
AverageFrameTime = std::accumulate(FrameTimes.begin(), FrameTimes.end(), 0.0) / FrameTimes.size();
frameStartTime = std::chrono::high_resolution_clock::now();
}