Files
inferno-cpu/src/engine/renderengine.cpp
2019-08-28 23:44:46 +01:00

36 lines
877 B
C++

#include "renderengine.hpp"
#include "../pixel.hpp"
#include "../definitions/primatives/primative.hpp"
#include "../definitions/scene.hpp"
#include "../definitions/ray.hpp"
RenderEngine::RenderEngine() {
}
void RenderEngine::SetScene(Scene* scene) {
m_scene = scene;
}
glm::vec3 RenderEngine::GetColour(Ray ray, int depth) {
float t; Primative* hit = nullptr;
bool didhit = TraceRayScene(ray, m_scene, t, hit);
if (!didhit) {
return m_scene->SampleSky(ray);
}
glm::vec3 hitPoint = ray.origin + ray.direction * t;
if (Mode == MODE_RENDER_NORMALS) { return GetNormalColour(hit, hitPoint); } else { }
return { 1.0f, 1.0f, 1.0f };
}
glm::vec3 RenderEngine::GetNormalColour(Primative* hit, glm::vec3 hitPoint) {
glm::vec3 normal = hit->SurfaceNormal(hitPoint);
return { (normal.x + 1.0f) * 127.5f, (normal.y + 1.0f) * 127.5f, (normal.z + 1.0f) * 127.5f };
}