Files
inferno-cpu/src/display/framebuffer.cpp

112 lines
3.7 KiB
C++

#include "framebuffer.hpp"
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "../util/stb_image_write.hpp"
#include "../pixel.hpp"
void FrameBuffer::SetPixel(int x, int y, glm::vec3 p) {
Pixel pixel{ (uint8_t)(pow(p.r, Gamma) * 255.0f), (uint8_t)(pow(p.g, Gamma) * 255.0f), (uint8_t)(pow(p.b, Gamma) * 255.0f) };
Data[y * this->XRes + x] = pixel.rgb();
}
void FrameBuffer::SetPixelSafe(int x, int y, glm::vec3 p) {
if (x >= 0 && x < this->XRes && y >= 0 && this->YRes) {
Pixel pixel{ (uint8_t)(pow(p.r, Gamma) * 255.0f), (uint8_t)(pow(p.g, Gamma) * 255.0f), (uint8_t)(pow(p.b, Gamma) * 255.0f) };
Data[y * this->XRes + x] = pixel.rgb();
}
}
void FrameBuffer::SetPixelSafe(int x, int y, glm::vec3 p) {
if (x >= 0 && x < this->XRes && y >= 0 && this->YRes) {
Pixel pixel{ (uint8_t)(pow(p.r, Gamma) * 255.0f), (uint8_t)(pow(p.g, Gamma) * 255.0f), (uint8_t)(pow(p.b, Gamma) * 255.0f) };
Data[y * this->XRes + x] = pixel.rgb();
}
}
void FrameBuffer::DumpToFile(std::string path) {
// int stbi_write_png(char const* filename, int w, int h, int comp, const void* data, int stride_in_bytes);
stbi_write_png(path.c_str(), this->XRes, this->YRes, sizeof(uint32_t), this->Data, sizeof(uint32_t) * this->XRes);
}
void FrameBuffer::SetFramebuffer(uint32_t* fb) {
free(Data);
Data = fb;
}
void FrameBuffer::ClearFramebuffer() {
memset((void*)Data, 0, (XRes * YRes) * sizeof(uint32_t));
}
FrameBuffer::~FrameBuffer() {
free(Data);
}
FrameBuffer::FrameBuffer(int xres, int yres) {
XRes = xres; YRes = yres;
RenderData = (uint32_t*)malloc((xres * yres) * sizeof(uint32_t));
memset((void*)RenderData, 0, (xres * yres) * sizeof(uint32_t));
RenderNormalsTarget = (glm::vec3*)malloc((xres * yres) * sizeof(glm::vec3));
memset((void*)RenderNormalsTarget, 0, (xres * yres) * sizeof(glm::vec3));
RenderAlbedoTarget = (glm::vec3*)malloc((xres * yres) * sizeof(glm::vec3));
memset((void*)RenderAlbedoTarget, 0, (xres * yres) * sizeof(glm::vec3));
RenderTarget = (glm::vec3*)malloc((xres * yres) * sizeof(glm::vec3));
memset((void*)RenderTarget, 0, (xres * yres) * sizeof(glm::vec3));
RenderPostProcess = (glm::vec3*)malloc((xres * yres) * sizeof(glm::vec3));
memset((void*)RenderPostProcess, 0, (xres * yres) * sizeof(glm::vec3));
}
void FrameBuffer::SetPixelSafeNormal(int x, int y, glm::vec3 p) {
if (x >= 0 && x < this->XRes && y >= 0 && this->YRes) {
RenderNormalsTarget[y * this->XRes + x] = p;
}
}
void FrameBuffer::SetPixelSafeAlbedo(int x, int y, glm::vec3 p) {
if (x >= 0 && x < this->XRes && y >= 0 && this->YRes) {
RenderAlbedoTarget[y * this->XRes + x] = p;
}
}
void FrameBuffer::SetPixelSafe(int x, int y, glm::vec3 p, int mode = 0) {
if (x >= 0 && x < this->XRes && y >= 0 && this->YRes) {
if (m_lastActiveFrameBufferMode != mode) { ClearFramebuffer(); }
m_lastActiveFrameBufferMode = mode;
RenderTarget[y * this->XRes + x] = p;
}
}
void FrameBuffer::AddPixelSafe(int x, int y, glm::vec3 p, int mode = 0) {
if (x >= 0 && x < this->XRes && y >= 0 && this->YRes) {
if (m_lastActiveFrameBufferMode != mode) { ClearFramebuffer(); }
m_lastActiveFrameBufferMode = mode;
RenderTarget[y * this->XRes + x] += p;
}
}
// PostProcesses based on previous input, the tonemap mode and
// the sample count for additive frames to average
void PostProcess(int spp, ToneMapMode mode = MODE_TONEMAP_CLAMP);
// Saves the RenderData to a file, data must first be processed
// by the render engine / the engine manager based on mode
void DumpToFile(std::string path);
// Copys the active render data to the target framebuffer,
// relies on the framebuffers to be of equal size and not
// not that
void CopyData(uint32_t* dest);
// Clears the RenderTarget and the RenderData
void ClearFramebuffer();
~FrameBuffer();