Files
inferno-cpu/test/main.cpp
2019-09-13 23:18:47 +01:00

57 lines
2.3 KiB
C++

#include <iostream>
#include "../src/inferno.hpp"
static const int width = 1000;
static const int height = 1000;
int main(int argc, char** argv) {
InfernoEngine inferno;
inferno.SetMode(MODE_OPERATION_PROGRESSIVE_GUI);
bool status = inferno.InitWindow(width, height);
if (!status) {
std::cout << "Error initializing window: " << inferno.LastError() << std::endl;
}
Scene* scene = new Scene(width, height);
scene->camera = new Camera(width, height);
Sphere sphere1({ 1.3f, -0.8f, -5.0f }, 0.2f, new Material({ 0.817f, 0.374, 0.574 }));
scene->objects.push_back(&sphere1);
Sphere sphere({ 0.0f, 0.0f, -5.0f }, 1.0f, new Material({ 0.817f, 0.374, 0.574 }));
sphere.material->NormalTexture = new Texture("E:/Projects/Inferno/resources/textures/dirt-normal.jpg");
// sphere.material->NormalTexture = new Texture("/home/ben/programming/inferno/resources/textures/dirt-normal.jpg");
scene->objects.push_back(&sphere);
Sphere light({ 35.0f, 56.0f, 25.0f }, 35.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f, 5.0f));
scene->objects.push_back(&light);
Plane plane({ 0.0f,-1.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, new Material({ 0.9f, 0.9f, 0.9f }, 0.2f));
plane.material->NormalTexture = new Texture("E:/Projects/Inferno/resources/textures/normals.png");
// plane.material->NormalTexture = new Texture("/home/ben/programming/inferno/resources/textures/normals.png");
scene->objects.push_back(&plane);
//scene->objects.push_back(new Sphere({ 35.0f, 26.0f, 25.0f }, 15.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f, 5.0f)));
//scene->objects.push_back(new Sphere({-0.457001f, 0.19f, -3.53899f}, 0.02f, new Material({ 1.0f, 0.9f, 0.8f }, 0.0f, 500.0f)));
//scene->objects.push_back(new Plane( { 0.0f, -1.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, new Material({ 0.847f, 0.792f, 0.658f }, 0.2f)));
//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//dragon-normals.obj", "E://Projects//Inferno//resources");
//std::vector<Triangle*> tris = LoadTrianglesBasic("//home//ben//programming//inferno//resources//dragon-normals.obj", "//home//ben//programming//inferno//resources//resources");
//Mesh* mesh1 = new Mesh(tris);
//mesh1->Translate({ 0.2f, -1.04, -3.8f });
//mesh1->Optimise();
//scene->meshs.push_back(mesh1);
inferno.SetScene(scene);
inferno.Ready();
inferno.Render();
return 0;
}