Files
inferno-cpu/src/engine/progressiverenderer.cpp
2019-08-29 01:53:14 +01:00

75 lines
1.7 KiB
C++

#include "progressiverenderer.hpp"
#include "renderengine.hpp"
#include "../common.hpp"
#include "../pixel.hpp"
#include "../display/displayinterface.hpp"
#include "../display/framebuffer.hpp"
#include "../display/tonemap.hpp"
#include "../util/assetloader.hpp"
#include "../util/threadpool.hpp"
#include "../definitions/primatives/primative.hpp"
#include "../definitions/camera.hpp"
#include "../definitions/scene.hpp"
#include "../definitions/ray.hpp"
ProgressiveRenderer::ProgressiveRenderer() {
}
void ProgressiveRenderer::Init(DisplayInterface* interface, Scene* scene) {
m_threadPool = new RenderThreadPool();
m_engine = new RenderEngine();
m_engine->Mode = MODE_RENDER_PATHTRACE;
m_engine->SetScene(scene);
m_interface = interface;
m_scene = scene;
}
void ProgressiveRenderer::Input() {
SDL_Event e;
while (SDL_PollEvent(&e))
if (e.type == SDL_QUIT) m_interface->Close();
if (!m_interface->ImGui) return;
ImGui::NewFrame();
ImGui::Begin("Debug");
ImGui::Checkbox("Render Normals", &m_normals);
if (m_normals) {
m_engine->Mode = MODE_RENDER_NORMALS;
} else {
m_engine->Mode = MODE_RENDER_PATHTRACE;
}
ImGui::End();
}
void ProgressiveRenderer::Render() {
m_threadPool->SetJobs(this, m_scene->w, m_scene->h);
// Starts render loop
Ready = true;
m_threadPool->Ready = true;
while (m_interface->Active) {
if (m_threadPool->CheckAllJobs()) {
m_threadPool->MappedThreadFrameBuffer->ClampBasic(m_threadPool->ThreadFrameBuffer);
m_threadPool->MergeBuffers(m_interface->Framebuffer->Data, m_scene->w, m_scene->h);
m_threadPool->RunJobsAgain();
}
Input();
m_interface->Update();
}
Ready = false;
m_threadPool->Destroy();
}
void ProgressiveRenderer::RenderProgressive() {
}