Files
inferno-cpu/test/stanford_dragon_cornell.cpp
Ben Kyd e9b9da279a hmm
2019-09-19 12:48:32 +01:00

47 lines
1.6 KiB
C++

#include <iostream>
#include "../src/inferno.hpp"
static const int width = 500;
static const int height = 500;
int main(int argc, char** argv) {
InfernoEngine inferno;
inferno.SetMode(MODE_OPERATION_PROGRESSIVE_GUI);
inferno.InitWindow(width, height);
Scene* scene = new Scene(width, height);
scene->camera = new Camera(width, height);
Sky* sky = new SolidSky({ 0.0f, 0.0f, 0.0f }, 0.0f);
scene->sky = sky;
Material* mat = new GlossyMaterial({ 1.2f, 1.2f, 1.2f }, 0.1f, fastDegreetoRadian(20.0f));
// std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//models//dragon-cornell-size.obj", "E://Projects//Inferno//resources//models", mat);
// std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/models/dragon-cornell-size.obj", "/home/ben/programming/inferno/resources/models/", mat);
Sphere sphere1({ 0.0f, -0.6f, -4.0f }, 0.4f, mat);
scene->objects.push_back(&sphere1);
// Mesh* mesh = new Mesh(tris);
// mesh->Translate({ 0.01f, -1.0, -3.6f });
// mesh->Optimise();
// scene->meshs.push_back(mesh);
// std::vector<Triangle*> tris1 = LoadTrianglesBasic("E://Projects//Inferno//resources//models//cornell-box.obj", "E://Projects//Inferno//resources//models//");
std::vector<Triangle*> tris1 = LoadTrianglesBasic("/home/ben/programming/inferno/resources/models/cornell-box.obj", "/home/ben/programming/inferno/resources/models/");
Mesh* mesh1 = new Mesh(tris1);
mesh1->Translate({ 0.01f, -1.0, -3.6f });
scene->meshs.push_back(mesh1);
inferno.SetScene(scene);
inferno.Ready();
inferno.Render();
return 0;
}