53 lines
2.0 KiB
C++
53 lines
2.0 KiB
C++
#include <iostream>
|
|
|
|
#include "../src/inferno.hpp"
|
|
|
|
static const int width = 1000;
|
|
static const int height = 1000;
|
|
|
|
int main(int argc, char** argv) {
|
|
InfernoEngine inferno;
|
|
|
|
inferno.SetMode(MODE_OPERATION_PROGRESSIVE_GUI);
|
|
|
|
bool status = inferno.InitWindow(width, height);
|
|
if (!status) {
|
|
std::cout << "Error initializing window: " << inferno.LastError() << std::endl;
|
|
}
|
|
|
|
Scene* scene = new Scene(width, height);
|
|
scene->camera = new Camera(width, height);
|
|
|
|
scene->objects.push_back(new Sphere({ 0.6f, 0.0f, -3.5f }, 0.5f, new Material({ 1.0f, .5f, .5f }, 0.3f)));
|
|
//scene->objects.push_back(new Sphere({ 0.0f, 0.0f, -8.0f }, 1.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.7f)));
|
|
//scene->objects.push_back(new Sphere({ 2.0f, 0.0f, -6.0f }, 1.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f)));
|
|
//scene->objects.push_back(new Sphere({ -2.0f, 0.0f, -9.0f }, 1.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f)));
|
|
//scene->objects.push_back(new Plane( { 0.0f, -1.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, new Material({ 1.0f, 1.0f, 0.0f }, .3f)));
|
|
|
|
//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//dragon-normals.obj", "E://Projects//Inferno//resources");
|
|
//for (const auto& object : tris)
|
|
// object->Translate({ 0.0f, -5.0f, -20.0f });
|
|
|
|
//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//lucy-normals.obj", "E://Projects//Inferno//resources");
|
|
|
|
//Mesh* mesh = new Mesh(tris);
|
|
//mesh->Translate({ 0.0f, -1.01f, -3.0f });
|
|
//mesh->Optimise();
|
|
//scene->meshs.push_back(mesh);
|
|
|
|
//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//cornell-box.obj", "E://Projects//Inferno//resources");
|
|
std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//cornell.obj", "E://Projects//Inferno//resources");
|
|
|
|
Mesh* mesh1 = new Mesh(tris);
|
|
mesh1->Translate({ 0.0f, -1.0f, -3.0f });
|
|
mesh1->Optimise();
|
|
scene->meshs.push_back(mesh1);
|
|
|
|
inferno.SetScene(scene);
|
|
|
|
inferno.Ready();
|
|
inferno.Render();
|
|
|
|
return 0;
|
|
}
|