@@ -172,15 +172,11 @@ DynamicCPUTarget* dynamic_rendertarget_create(
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.anisotropyEnable = VK_FALSE;
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samplerInfo.anisotropyEnable = VK_FALSE;
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samplerInfo.maxAnisotropy = 1.0f;
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samplerInfo.maxAnisotropy = 0.0f;
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samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
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samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
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samplerInfo.unnormalizedCoordinates = VK_FALSE;
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samplerInfo.unnormalizedCoordinates = VK_FALSE;
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samplerInfo.compareEnable = VK_FALSE;
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samplerInfo.compareEnable = VK_FALSE;
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samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
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samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
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samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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samplerInfo.mipLodBias = 0.0f;
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samplerInfo.minLod = 0.0f;
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samplerInfo.maxLod = 0.0f;
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if (vkCreateSampler(device->VulkanDevice, &samplerInfo, nullptr, &target->Sampler)
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if (vkCreateSampler(device->VulkanDevice, &samplerInfo, nullptr, &target->Sampler)
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!= VK_SUCCESS) {
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!= VK_SUCCESS) {
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@@ -188,7 +184,7 @@ DynamicCPUTarget* dynamic_rendertarget_create(
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}
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}
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// Create VkImage with Undefined
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// Create VkImage with Undefined
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||||||
create_image(device, extent.width, extent.height, format, VK_IMAGE_TILING_OPTIMAL,
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create_image(device, extent.width, extent.height, format, VK_IMAGE_TILING_LINEAR,
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT
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| VK_IMAGE_USAGE_SAMPLED_BIT,
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| VK_IMAGE_USAGE_SAMPLED_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, target->Image, target->Memory);
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, target->Image, target->Memory);
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@@ -353,15 +353,15 @@ int inferno_run(InfernoApp* app)
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}
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}
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||||||
if (ImGui::Begin("Render")) {
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if (ImGui::Begin("Render")) {
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static ImVec2 lastViewport = { 0, 0 };
|
// static ImVec2 lastViewport = { 0, 0 };
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ImVec2 currentViewport = ImGui::GetWindowSize();
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// ImVec2 currentViewport = ImGui::GetWindowSize();
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if (lastViewport.x != currentViewport.x
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// if (lastViewport.x != currentViewport.x
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|| lastViewport.y != currentViewport.y) {
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// || lastViewport.y != currentViewport.y) {
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graphics::camera_ray_set_viewport(scene::scene_get_camera(app->Scene),
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// graphics::camera_ray_set_viewport(scene::scene_get_camera(app->Scene),
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{ ImGui::GetWindowSize().x, ImGui::GetWindowSize().y });
|
// { ImGui::GetWindowSize().x, ImGui::GetWindowSize().y });
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graphics::rayr_set_viewport(app->RayRenderer, app->Scene->Camera);
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// graphics::rayr_set_viewport(app->RayRenderer, app->Scene->Camera);
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}
|
// }
|
||||||
lastViewport = currentViewport;
|
// lastViewport = currentViewport;
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||||||
|
|
||||||
graphics::rayr_draw(app->RayRenderer);
|
graphics::rayr_draw(app->RayRenderer);
|
||||||
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||||||
|
|||||||
@@ -103,40 +103,40 @@ void rayr_draw(RayRenderer* renderer)
|
|||||||
scene::scene_frame_tick(renderer->Scene);
|
scene::scene_frame_tick(renderer->Scene);
|
||||||
// TODO: Rays should definately be bump allocated if possible, this is KBs of
|
// TODO: Rays should definately be bump allocated if possible, this is KBs of
|
||||||
// ray data and nothing else being reallocated every frame for no reason
|
// ray data and nothing else being reallocated every frame for no reason
|
||||||
// rays::ReferencedRayField startRays
|
rays::ReferencedRayField startRays
|
||||||
// = rays::generate_initial_rays(scene::scene_get_camera(renderer->Scene), true);
|
= rays::generate_initial_rays(scene::scene_get_camera(renderer->Scene), true);
|
||||||
|
|
||||||
|
#pragma omp parallel for
|
||||||
for (int x = 0; x < renderer->Viewport.extent.width; x++) {
|
for (int x = 0; x < renderer->Viewport.extent.width; x++) {
|
||||||
for (int y = 0; y < renderer->Viewport.extent.height; y++) {
|
for (int y = 0; y < renderer->Viewport.extent.height; y++) {
|
||||||
// rays::Ray* ray = startRays.Field[x * renderer->Viewport.extent.height + y];
|
// renderer->RenderData[y * renderer->Viewport.extent.width + x]
|
||||||
renderer->RenderData[y * renderer->Viewport.extent.width + x]
|
// = { 1.0, 1.0, 1.0, 1.0 };
|
||||||
// = { ray->Direction.x, ray->Direction.y, ray->Direction.z, 1.0 };
|
rays::Ray* ray = startRays.Field[x * renderer->Viewport.extent.height + y];
|
||||||
= { 1.0, 1.0, 1.0, 1.0 };
|
rays::HitInfo* closest_hit = nullptr;
|
||||||
// rays::HitInfo* closest_hit = nullptr;
|
|
||||||
//
|
for (auto& obj : scene::scene_get_renderables(renderer->Scene)) {
|
||||||
// for (auto& obj : scene::scene_get_renderables(renderer->Scene)) {
|
rays::HitInfo* hit = rays::object_ray_collide(obj, ray);
|
||||||
// rays::HitInfo* hit = rays::object_ray_collide(obj, ray);
|
if (hit->Did) {
|
||||||
// if (hit->Did) {
|
if (closest_hit == nullptr) {
|
||||||
// if (closest_hit == nullptr) {
|
closest_hit = hit;
|
||||||
// closest_hit = hit;
|
} else {
|
||||||
// } else {
|
bool is_closer = hit->Distance < closest_hit->Distance;
|
||||||
// bool is_closer = hit->Distance < closest_hit->Distance;
|
if (is_closer) {
|
||||||
// if (is_closer) {
|
delete closest_hit;
|
||||||
// delete closest_hit;
|
closest_hit = hit;
|
||||||
// closest_hit = hit;
|
} else {
|
||||||
// } else {
|
delete hit;
|
||||||
// delete hit;
|
}
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
// }
|
if (hit->Did) {
|
||||||
// if (hit->Did) {
|
glm::vec3 hit_distance = glm::vec3 { hit->Distance };
|
||||||
// glm::vec3 hit_distance = glm::vec3 { hit->Distance };
|
hit_distance /= 10;
|
||||||
// hit_distance /= 10;
|
renderer->RenderData[y * renderer->Viewport.extent.width + x]
|
||||||
// renderer->RenderData[y * renderer->Viewport.extent.width + x]
|
= { hit_distance, 1.0 };
|
||||||
// = { hit_distance, 1.0 };
|
}
|
||||||
// }
|
delete hit;
|
||||||
// delete hit;
|
}
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user