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This commit is contained in:
Ben Kyd
2024-01-28 23:20:39 +00:00
parent 7f80ef96e1
commit 0cc5570098
3 changed files with 42 additions and 46 deletions

View File

@@ -172,15 +172,11 @@ DynamicCPUTarget* dynamic_rendertarget_create(
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.anisotropyEnable = VK_FALSE;
samplerInfo.maxAnisotropy = 1.0f;
samplerInfo.maxAnisotropy = 0.0f;
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
samplerInfo.unnormalizedCoordinates = VK_FALSE;
samplerInfo.compareEnable = VK_FALSE;
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.mipLodBias = 0.0f;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = 0.0f;
if (vkCreateSampler(device->VulkanDevice, &samplerInfo, nullptr, &target->Sampler)
!= VK_SUCCESS) {
@@ -188,7 +184,7 @@ DynamicCPUTarget* dynamic_rendertarget_create(
}
// Create VkImage with Undefined
create_image(device, extent.width, extent.height, format, VK_IMAGE_TILING_OPTIMAL,
create_image(device, extent.width, extent.height, format, VK_IMAGE_TILING_LINEAR,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, target->Image, target->Memory);

View File

@@ -353,15 +353,15 @@ int inferno_run(InfernoApp* app)
}
if (ImGui::Begin("Render")) {
static ImVec2 lastViewport = { 0, 0 };
ImVec2 currentViewport = ImGui::GetWindowSize();
if (lastViewport.x != currentViewport.x
|| lastViewport.y != currentViewport.y) {
graphics::camera_ray_set_viewport(scene::scene_get_camera(app->Scene),
{ ImGui::GetWindowSize().x, ImGui::GetWindowSize().y });
graphics::rayr_set_viewport(app->RayRenderer, app->Scene->Camera);
}
lastViewport = currentViewport;
// static ImVec2 lastViewport = { 0, 0 };
// ImVec2 currentViewport = ImGui::GetWindowSize();
// if (lastViewport.x != currentViewport.x
// || lastViewport.y != currentViewport.y) {
// graphics::camera_ray_set_viewport(scene::scene_get_camera(app->Scene),
// { ImGui::GetWindowSize().x, ImGui::GetWindowSize().y });
// graphics::rayr_set_viewport(app->RayRenderer, app->Scene->Camera);
// }
// lastViewport = currentViewport;
graphics::rayr_draw(app->RayRenderer);

View File

@@ -103,40 +103,40 @@ void rayr_draw(RayRenderer* renderer)
scene::scene_frame_tick(renderer->Scene);
// TODO: Rays should definately be bump allocated if possible, this is KBs of
// ray data and nothing else being reallocated every frame for no reason
// rays::ReferencedRayField startRays
// = rays::generate_initial_rays(scene::scene_get_camera(renderer->Scene), true);
rays::ReferencedRayField startRays
= rays::generate_initial_rays(scene::scene_get_camera(renderer->Scene), true);
#pragma omp parallel for
for (int x = 0; x < renderer->Viewport.extent.width; x++) {
for (int y = 0; y < renderer->Viewport.extent.height; y++) {
// rays::Ray* ray = startRays.Field[x * renderer->Viewport.extent.height + y];
renderer->RenderData[y * renderer->Viewport.extent.width + x]
// = { ray->Direction.x, ray->Direction.y, ray->Direction.z, 1.0 };
= { 1.0, 1.0, 1.0, 1.0 };
// rays::HitInfo* closest_hit = nullptr;
//
// for (auto& obj : scene::scene_get_renderables(renderer->Scene)) {
// rays::HitInfo* hit = rays::object_ray_collide(obj, ray);
// if (hit->Did) {
// if (closest_hit == nullptr) {
// closest_hit = hit;
// } else {
// bool is_closer = hit->Distance < closest_hit->Distance;
// if (is_closer) {
// delete closest_hit;
// closest_hit = hit;
// } else {
// delete hit;
// }
// }
// }
// if (hit->Did) {
// glm::vec3 hit_distance = glm::vec3 { hit->Distance };
// hit_distance /= 10;
// renderer->RenderData[y * renderer->Viewport.extent.width + x]
// = { hit_distance, 1.0 };
// }
// delete hit;
// }
// renderer->RenderData[y * renderer->Viewport.extent.width + x]
// = { 1.0, 1.0, 1.0, 1.0 };
rays::Ray* ray = startRays.Field[x * renderer->Viewport.extent.height + y];
rays::HitInfo* closest_hit = nullptr;
for (auto& obj : scene::scene_get_renderables(renderer->Scene)) {
rays::HitInfo* hit = rays::object_ray_collide(obj, ray);
if (hit->Did) {
if (closest_hit == nullptr) {
closest_hit = hit;
} else {
bool is_closer = hit->Distance < closest_hit->Distance;
if (is_closer) {
delete closest_hit;
closest_hit = hit;
} else {
delete hit;
}
}
}
if (hit->Did) {
glm::vec3 hit_distance = glm::vec3 { hit->Distance };
hit_distance /= 10;
renderer->RenderData[y * renderer->Viewport.extent.width + x]
= { hit_distance, 1.0 };
}
delete hit;
}
}
}