for some reason the face count is uninitialised
This commit is contained in:
161
src/inferno.cpp
161
src/inferno.cpp
@@ -8,10 +8,10 @@
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#include "preview_renderer/renderer.hpp"
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#include "preview_renderer/shader.hpp"
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#include "scene/scene.hpp"
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#include "scene/camera.hpp"
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#include "scene/material.hpp"
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#include "scene/mesh.hpp"
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#include "scene/scene.hpp"
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#include <yolo/yolo.hpp>
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@@ -29,6 +29,7 @@ InfernoApp* inferno_create()
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InfernoApp* app = new InfernoApp;
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app->Input = new InfernoInput;
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app->Scene = scene::scene_create();
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// Create window
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graphics::window_create("Inferno v" INFERNO_VERSION, 1280, 720);
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@@ -39,19 +40,19 @@ InfernoApp* inferno_create()
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graphics::shader_load(basicShader, "res/shaders/basic.glsl");
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graphics::shader_link(basicShader);
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app->Scene = scene::scene_create();
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scene::Mesh mesh;
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mesh.loadOBJ("res/cornell-box.obj");
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// mesh.loadOBJ("res/sponza.obj");
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mesh.ready();
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mesh.setMaterial(&basicMaterial);
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scene::SceneObject* object = scene::scene_object_create();
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scene::scene_object_add_mesh(object, &mesh);
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scene::Mesh cornell;
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cornell.loadOBJ("res/cornell-box.obj");
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// cornell.loadOBJ("res/sponza.obj");
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cornell.ready();
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cornell.setMaterial(&basicMaterial);
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scene::scene_object_add_mesh(object, &cornell);
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yolo::info("{} {}", app->Scene, object);
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scene::scene_add_object(app->Scene, object);
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app->PreviewRenderer = graphics::preview_create();
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return app;
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}
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@@ -141,79 +142,79 @@ int inferno_run(InfernoApp* app)
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if (!graphics::window_new_frame())
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break;
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// // set the main window to the dockspace and then on the first launch set the preset
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// ImGuiID dockspace_id = ImGui::GetID("main");
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// static ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_PassthruCentralNode;
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// if (ImGui::DockBuilderGetNode(dockspace_id) == NULL) {
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// inferno_preset_gui(app);
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// }
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// ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags);
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//
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// yolo::debug("{} {} {}", app->Scene->Camera, app->Input, app->Input->MouseDelta.x);
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// if (glm::length(app->Input->MouseDelta) > 0.0f)
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// graphics::camera_mouse_move(app->Scene->Camera, app->Input->MouseDelta);
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// if (app->Input->MovementDelta != 0b00000000)
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// graphics::camera_move(app->Scene->Camera, app->Input->MovementDelta);
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// set the main window to the dockspace and then on the first launch set the preset
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ImGuiID dockspace_id = ImGui::GetID("main");
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static ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_PassthruCentralNode;
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if (ImGui::DockBuilderGetNode(dockspace_id) == NULL) {
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inferno_preset_gui(app);
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}
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ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags);
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// // Menu Bar
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// static bool showPreview = true;
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// static bool showRenderSettings = true;
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// static bool showDemoWindow = false;
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// if (ImGui::BeginMenuBar()) {
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// if (ImGui::BeginMenu("Menu")) {
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// ImGui::EndMenu();
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// }
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// if (ImGui::BeginMenu("View")) {
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// ImGui::Checkbox("Show Preview", &showPreview);
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// ImGui::SameLine();
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// inferno_gui_help_marker("Show the preview window");
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// ImGui::Checkbox("Show Settings", &showRenderSettings);
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// ImGui::SameLine();
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// inferno_gui_help_marker("Show the Inferno HART settings window");
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// ImGui::Checkbox("Show Demo", &showDemoWindow);
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//
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// ImGui::EndMenu();
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// }
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// ImGui::EndMenuBar();
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// }
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//
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// if (showPreview && ImGui::Begin("Preview", nullptr, ImGuiWindowFlags_NoScrollbar)) {
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// if (ImGui::IsWindowHovered()) {
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// inferno_move_input(app);
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// } else {
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// inferno_stop_move_input(app);
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// }
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//
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// graphics::raster_set_viewport(scene::scene_get_camera(app->Scene), { ImGui::GetWindowSize().x, ImGui::GetWindowSize().y });
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// graphics::preview_draw(app->PreviewRenderer, app->Scene);
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//
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// ImTextureID texture = (ImTextureID)graphics::preview_get_rendered_texture(app->PreviewRenderer);
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// ImGui::Image(
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// texture,
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// { ImGui::GetWindowSize().x, ImGui::GetWindowSize().y },
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// ImVec2(0, 1), ImVec2(1, 0));
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//
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// glBindFramebuffer(GL_FRAMEBUFFER, 0);
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// ImGui::End();
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// }
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if (glm::length(app->Input->MouseDelta) > 0.0f)
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graphics::camera_mouse_move(app->Scene->Camera, app->Input->MouseDelta);
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if (app->Input->MovementDelta != 0b00000000)
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graphics::camera_move(app->Scene->Camera, app->Input->MovementDelta);
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// Menu Bar
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static bool showPreview = true;
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static bool showRenderSettings = true;
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static bool showDemoWindow = false;
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if (ImGui::BeginMenuBar()) {
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if (ImGui::BeginMenu("Menu")) {
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("View")) {
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ImGui::Checkbox("Show Preview", &showPreview);
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ImGui::SameLine();
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inferno_gui_help_marker("Show the preview window");
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ImGui::Checkbox("Show Settings", &showRenderSettings);
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ImGui::SameLine();
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inferno_gui_help_marker("Show the Inferno HART settings window");
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ImGui::Checkbox("Show Demo", &showDemoWindow);
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ImGui::EndMenu();
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}
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ImGui::EndMenuBar();
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}
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if (showPreview && ImGui::Begin("Preview", nullptr, ImGuiWindowFlags_NoScrollbar)) {
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if (ImGui::IsWindowHovered()) {
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inferno_move_input(app);
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} else {
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inferno_stop_move_input(app);
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}
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graphics::raster_set_viewport(scene::scene_get_camera(app->Scene),
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{ ImGui::GetWindowSize().x, ImGui::GetWindowSize().y });
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graphics::preview_draw(app->PreviewRenderer, app->Scene);
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ImTextureID texture = (ImTextureID)graphics::preview_get_rendered_texture(app->PreviewRenderer);
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ImGui::Image(
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texture,
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{ ImGui::GetWindowSize().x, ImGui::GetWindowSize().y },
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ImVec2(0, 1), ImVec2(1, 0));
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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ImGui::End();
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}
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// clang-format off
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// GLenum err;
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// while((err = glGetError()) != GL_NO_ERROR) {
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// std::string error;
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// switch (err) {
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// case GL_INVALID_ENUM: error = "INVALID_ENUM"; break;
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// case GL_INVALID_VALUE: error = "INVALID_VALUE"; break;
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// case GL_INVALID_OPERATION: error = "INVALID_OPERATION"; break;
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// case GL_STACK_OVERFLOW: error = "STACK_OVERFLOW"; break;
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// case GL_STACK_UNDERFLOW: error = "STACK_UNDERFLOW"; break;
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// case GL_OUT_OF_MEMORY: error = "OUT_OF_MEMORY"; break;
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// case GL_INVALID_FRAMEBUFFER_OPERATION: error = "INVALID_FRAMEBUFFER_OPERATION"; break;
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// default: error = std::to_string((uint32_t)err); break;
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// }
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// yolo::error("[GL]: {} {}", err, error);
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// }
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//
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GLenum err;
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while((err = glGetError()) != GL_NO_ERROR) {
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std::string error;
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switch (err) {
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case GL_INVALID_ENUM: error = "INVALID_ENUM"; break;
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case GL_INVALID_VALUE: error = "INVALID_VALUE"; break;
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case GL_INVALID_OPERATION: error = "INVALID_OPERATION"; break;
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case GL_STACK_OVERFLOW: error = "STACK_OVERFLOW"; break;
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case GL_STACK_UNDERFLOW: error = "STACK_UNDERFLOW"; break;
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case GL_OUT_OF_MEMORY: error = "OUT_OF_MEMORY"; break;
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case GL_INVALID_FRAMEBUFFER_OPERATION: error = "INVALID_FRAMEBUFFER_OPERATION"; break;
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default: error = std::to_string((uint32_t)err); break;
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}
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yolo::error("[GL]: {} {}", err, error);
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}
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graphics::window_render();
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}
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@@ -3,6 +3,8 @@
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#include "scene/object.hpp"
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#include "shader.hpp"
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#include <yolo/yolo.hpp>
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#include <algorithm>
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#include <scene/camera.hpp>
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#include <scene/material.hpp>
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@@ -109,12 +111,15 @@ void preview_draw(PreviewRenderer* renderer, scene::Scene* scene)
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glEnable(GL_DEPTH_TEST);
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for (scene::SceneObject* o : scene::scene_get_renderables(scene)) {
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yolo::info("Rendering object: {}", o);
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for (scene::Mesh* m : scene::scene_object_get_meshs(o)) {
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yolo::info("Rendering mesh: {}", m);
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yolo::debug("Mesh VAO: {}, EBO: {}, Indicies: {}", m->getVAO(), m->getEBO(), m->getIndexCount());
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glBindVertexArray(m->getVAO());
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m->getEBO());
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glDrawElements(GL_TRIANGLES, m->getIndexCount() * sizeof(uint32_t), GL_UNSIGNED_INT, 0);
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}
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}
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@@ -60,7 +60,7 @@ void ObjLoader::load(std::filesystem::path file)
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std::ifstream inf;
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inf.open(file.c_str(), std::ios_base::in);
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if (!inf.is_open())
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if (!inf.is_open())
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{
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yolo::error("Failed to open OBJ file ", file.string());
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return;
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@@ -82,7 +82,7 @@ void ObjLoader::load(std::filesystem::path file)
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std::map<FaceVert, int, vert_less> uniqueverts;
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unsigned int vert_count = 0;
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while (inf.good())
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while (inf.good())
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{
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memset( (void*)line, 0, CHARACTER_COUNT);
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inf.getline(line, CHARACTER_COUNT);
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@@ -94,7 +94,7 @@ void ObjLoader::load(std::filesystem::path file)
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// verts look like:
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// v float float float
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if (strcmp(token, "v") == 0)
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if (strcmp(token, "v") == 0)
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{
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float x=0, y=0, z=0, w=1;
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sscanf(line+2, "%f %f %f %f", &x, &y, &z, &w);
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@@ -110,7 +110,7 @@ void ObjLoader::load(std::filesystem::path file)
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}
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// texcoords:
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// vt float float
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else if (strcmp(token, "vt") == 0)
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else if (strcmp(token, "vt") == 0)
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{
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float x=0, y=0, z=0;
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sscanf(line+3, "%f %f %f", &x, &y, &z);
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@@ -119,14 +119,14 @@ void ObjLoader::load(std::filesystem::path file)
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// keep track of smoothing groups
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// s [number|off]
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else if (strcmp(token, "s") == 0)
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else if (strcmp(token, "s") == 0)
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{
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}
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// faces start with:
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// f
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else if (strcmp(token, "f") == 0)
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else if (strcmp(token, "f") == 0)
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{
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std::vector<int> vindices;
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@@ -164,7 +164,7 @@ void ObjLoader::load(std::filesystem::path file)
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// being that some exporters can export either 3 or 4 sided polygon's
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// convert what ever was exported into triangles
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for (size_t i=1; i<vindices.size()-1; ++i)
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for (size_t i=1; i<vindices.size()-1; ++i)
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{
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Face face;
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FaceVert tri;
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@@ -211,25 +211,26 @@ void ObjLoader::load(std::filesystem::path file)
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mTexCoords.resize(vert_count);
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std::map<FaceVert, int, vert_less>::iterator iter;
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for (iter = uniqueverts.begin(); iter != uniqueverts.end(); ++iter)
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for (iter = uniqueverts.begin(); iter != uniqueverts.end(); ++iter)
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{
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mPositions[iter->second] = verts[iter->first.vert];
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if ( norms.size() > 0 )
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if ( norms.size() > 0 )
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{
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mNormals[iter->second] = norms[iter->first.norm];
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}
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if ( texcoords.size() > 0)
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if ( texcoords.size() > 0)
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{
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mTexCoords[iter->second] = texcoords[iter->first.coord];
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}
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}
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}
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}
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int ObjLoader::getIndexCount()
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{
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yolo::debug("Face count: {}", mFaces.size());
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return (int)mFaces.size() * 3;
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}
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@@ -13,8 +13,8 @@ Scene* scene_create()
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{
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Scene* scene = new Scene;
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scene->Objects = std::vector<SceneObject*>();
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scene->Camera = new graphics::Camera;
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yolo::debug("Created scene {}", scene);
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scene->Camera = graphics::camera_create();
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yolo::debug("Created scene {} and camera {}", scene, scene->Camera);
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return scene;
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}
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