And you may ask yourself \'Well, how did i get here?\' (memory leak)
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@@ -65,7 +65,6 @@ void rayHitCallback(void* hhm, HitInfo* hit)
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void HHM::rayReturn(HitInfo* hit)
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{
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HARTModule* mod = mDirectory.getActiveModule();
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spdlog::debug("HIT!!");
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Renderer->computeHit(hit);
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}
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