diff --git a/src/inferno.cpp b/src/inferno.cpp index c857780..d07c2c3 100644 --- a/src/inferno.cpp +++ b/src/inferno.cpp @@ -33,24 +33,24 @@ InfernoApp* inferno_create() // Create window graphics::window_create("Inferno v" INFERNO_VERSION, 1280, 720); - // setup the scene - scene::Material basicMaterial("basic"); - - graphics::Shader* basicShader = graphics::shader_create(); - graphics::shader_load(basicShader, "res/shaders/basic.glsl"); - graphics::shader_link(basicShader); - - scene::SceneObject* object = scene::scene_object_create(); - - scene::Mesh cornell; - cornell.loadOBJ("res/cornell-box.obj"); - // cornell.loadOBJ("res/sponza.obj"); - cornell.ready(); - cornell.setMaterial(&basicMaterial); - - scene::scene_object_add_mesh(object, &cornell); - scene::scene_add_object(app->Scene, object); - + // // setup the scene + // scene::Material basicMaterial("basic"); + // + // graphics::Shader* basicShader = graphics::shader_create(); + // graphics::shader_load(basicShader, "res/shaders/basic.glsl"); + // graphics::shader_link(basicShader); + // + // scene::SceneObject* object = scene::scene_object_create(); + // + // scene::Mesh cornell; + // cornell.loadOBJ("res/cornell-box.obj"); + // // cornell.loadOBJ("res/sponza.obj"); + // cornell.ready(); + // cornell.setMaterial(&basicMaterial); + // + // scene::scene_object_add_mesh(object, &cornell); + // scene::scene_add_object(app->Scene, object); + // return app; }