what's that? a segfault???
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@@ -27,7 +27,7 @@ void RaySource::generate()
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// float scale = tan(mReferenceCamera->FOV / 2.0f * helpers::PI / 180.0f);
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}
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RayField RaySource::getInitialRays(bool MSAA)
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ReferencedRayField RaySource::getInitialRays(bool MSAA)
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{
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if (mReferenceCamera->didUpdate())
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{
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@@ -43,6 +43,9 @@ RayField RaySource::getInitialRays(bool MSAA)
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glm::mat4 cameraToWorld = mReferenceCamera->getCameraLook();
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glm::vec3 origin = mReferenceCamera->Position;
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std::unordered_map<uint32_t, glm::ivec2> reference;
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int i = 0;
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for (int x = 0; x < mReferenceCamera->getRayViewport().x; x++)
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for (int y = 0; y < mReferenceCamera->getRayViewport().y; y++)
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{
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@@ -52,9 +55,12 @@ RayField RaySource::getInitialRays(bool MSAA)
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Ray* ray = new Ray;
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ray->Origin = origin;
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ray->Direction = glm::normalize((glm::vec4(Px, Py, -1.0f, 1.0f) * cameraToWorld));
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ray->Reference = i;
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reference[i] = {x, y};
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field.push_back(ray);
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i++;
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}
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return field;
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return { field, reference };
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}
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