refactor start: we are doing some epic procedural programming

This commit is contained in:
Benjamin Kyd
2023-04-22 17:50:21 +01:00
parent 60a8b83eee
commit 5fd66cfdfa
6 changed files with 72 additions and 292 deletions

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@@ -10,7 +10,7 @@ target_include_directories(inferno PRIVATE "src/")
target_include_directories(inferno PRIVATE "src/thirdparty")
# Hardware Acceleration Modules (HART)
add_subdirectory("hart/inferno-hart-cpu")
#add_subdirectory("hart/inferno-hart-cpu")
#add_subdirectory("hart/inferno-hart-opencl")
# Compiler arguments
@@ -66,3 +66,4 @@ else()
OpenGL::GL
)
endif()

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@@ -1,20 +1,20 @@
#include "inferno.hpp"
#include <version.hpp>
#include "gui/layout.hpp"
//#include "gui/layout.hpp"
#include "window.hpp"
#include "hart_module.hpp"
#include "hart_directory.hpp"
//#include "hart_module.hpp"
//#include "hart_directory.hpp"
#include "preview_renderer/renderer.hpp"
#include "preview_renderer/shader.hpp"
#include "renderer/dispatcher.hpp"
#include "renderer/renderer.hpp"
#include "scene/camera.hpp"
#include "scene/scene.hpp"
#include "scene/material.hpp"
#include "scene/mesh.hpp"
//#include "preview_renderer/renderer.hpp"
//#include "preview_renderer/shader.hpp"
//#include "renderer/dispatcher.hpp"
//#include "renderer/renderer.hpp"
//#include "scene/camera.hpp"
//#include "scene/scene.hpp"
//#include "scene/material.hpp"
//#include "scene/mesh.hpp"
#include <yolo/yolo.hpp>
@@ -23,28 +23,26 @@
#include <chrono>
#include <numeric>
using namespace inferno;
namespace inferno::core {
Inferno::Inferno()
InfernoApp* create_inferno()
{
// MOTD
yolo::info("INFERNO HART v" INFERNO_VERSION);
InfernoApp* app = new InfernoApp();
// Create window
mWin = &Window::GetInstance();
mWin->init("Inferno v" INFERNO_VERSION, 1280, 720);
mRasterRenderer = new RasterizeRenderer();
mRayRenderer = new RenderDispatcher();
mScene = new Scene();
app->Win = &Window::GetInstance();
app->Win->init("Inferno v" INFERNO_VERSION, 1280, 720);
return app;
}
Inferno::~Inferno()
void cleanup_inferno(InfernoApp* app)
{
}
static void HelpMarker(const char* desc)
static void gui_help_marker(const char* desc)
{
ImGui::TextDisabled("(?)");
if (ImGui::IsItemHovered(ImGuiHoveredFlags_DelayShort))
@@ -57,7 +55,7 @@ static void HelpMarker(const char* desc)
}
}
void Inferno::uiPreset()
void preset_gui(InfernoApp *app)
{
ImGuiID dockspace_id = ImGui::GetID("main");
@@ -74,256 +72,58 @@ void Inferno::uiPreset()
yolo::info("LAYOUT SET TO DEFAULT");
}
void Inferno::moveInput()
void move_input(InfernoApp *app)
{
static GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_HAND_CURSOR);
glfwSetCursor(mWin->getGLFWWindow(), cursor);
glfwSetCursor(app->Win->getGLFWWindow(), cursor);
// KBD & MOUSE
// pan only get on hold
static glm::dvec2 lastMousePos;
static int firstClick = 0;
if (glfwGetMouseButton(mWin->getGLFWWindow(), GLFW_MOUSE_BUTTON_1) == GLFW_PRESS)
if (glfwGetMouseButton(app->Win->getGLFWWindow(), GLFW_MOUSE_BUTTON_1) == GLFW_PRESS)
{
firstClick++;
if (firstClick == 1)
{
glfwGetCursorPos(mWin->getGLFWWindow(), &lastMousePos.x, &lastMousePos.y);
glfwGetCursorPos(app->Win->getGLFWWindow(), &lastMousePos.x, &lastMousePos.y);
}
glm::dvec2 tempMousePos = { 0.0f, 0.0f };
glfwGetCursorPos(mWin->getGLFWWindow(), &tempMousePos.x, &tempMousePos.y);
mouseDelta = lastMousePos - tempMousePos;
glfwGetCursorPos(app->Win->getGLFWWindow(), &tempMousePos.x, &tempMousePos.y);
app->Input->MouseDelta = lastMousePos - tempMousePos;
lastMousePos = tempMousePos;
} else
{
firstClick = 0;
mouseDelta = { 0.0f, 0.0f };
app->Input->MouseDelta = { 0.0f, 0.0f };
lastMousePos = { 0.0f, 0.0f };
}
movementDelta = 0b00000000;
if (glfwGetKey(mWin->getGLFWWindow(), GLFW_KEY_W) == GLFW_PRESS)
movementDelta |= 0b10000000;
if (glfwGetKey(mWin->getGLFWWindow(), GLFW_KEY_A) == GLFW_PRESS)
movementDelta |= 0b01000000;
if (glfwGetKey(mWin->getGLFWWindow(), GLFW_KEY_S) == GLFW_PRESS)
movementDelta |= 0b00100000;
if (glfwGetKey(mWin->getGLFWWindow(), GLFW_KEY_D) == GLFW_PRESS)
movementDelta |= 0b00010000;
if (glfwGetKey(mWin->getGLFWWindow(), GLFW_KEY_SPACE) == GLFW_PRESS)
movementDelta |= 0b00001000;
if (glfwGetKey(mWin->getGLFWWindow(), GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS)
movementDelta |= 0b00000100;
app->Input->MovementDelta = 0b00000000;
if (glfwGetKey(app->Win->getGLFWWindow(), GLFW_KEY_W) == GLFW_PRESS)
app->Input->MovementDelta |= 0b10000000;
if (glfwGetKey(app->Win->getGLFWWindow(), GLFW_KEY_A) == GLFW_PRESS)
app->Input->MovementDelta |= 0b01000000;
if (glfwGetKey(app->Win->getGLFWWindow(), GLFW_KEY_S) == GLFW_PRESS)
app->Input->MovementDelta |= 0b00100000;
if (glfwGetKey(app->Win->getGLFWWindow(), GLFW_KEY_D) == GLFW_PRESS)
app->Input->MovementDelta |= 0b00010000;
if (glfwGetKey(app->Win->getGLFWWindow(), GLFW_KEY_SPACE) == GLFW_PRESS)
app->Input->MovementDelta |= 0b00001000;
if (glfwGetKey(app->Win->getGLFWWindow(), GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS)
app->Input->MovementDelta |= 0b00000100;
}
void Inferno::stopMoveInput()
void stop_move_input(InfernoApp *app)
{
movementDelta = 0x0;
mouseDelta = { 0.0f, 0.0f };
app->Input->MovementDelta = 0x0;
app->Input->MouseDelta = { 0.0f, 0.0f };
}
int Inferno::run()
int run(InfernoApp *app)
{
Material basicMaterial("basic");
Shader basicShader;
basicShader.load("res/shaders/basic.glsl")->link();
basicMaterial.setGlShader(&basicShader);
Mesh cornell;
cornell.loadOBJ("res/cornell-box.obj");
//cornell.loadOBJ("res/sponza.obj");
cornell.ready();
cornell.setMaterial(&basicMaterial);
mScene->addMesh(&cornell);
// Mesh dragon;
// dragon.loadOBJ("res/dragon-cornell-size.obj");
// dragon.ready();
// dragon.setMaterial(&basicMaterial);
// mScene->addMesh(&dragon);
Camera camera;
mScene->setCamera(&camera);
mRasterRenderer->setScene(mScene);
mRayRenderer->getRenderer()->setScene(mScene);
while (true)
{
if (!mWin->newFrame()) { break; }
camera.newFrame();
// set the main window to the dockspace and then on the first launch set the preset
ImGuiID dockspace_id = ImGui::GetID("main");
static ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_PassthruCentralNode;
if (ImGui::DockBuilderGetNode(dockspace_id) == NULL) { this->uiPreset(); }
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags);
// Menu Bar
static bool showPreview = true;
static bool showRenderSettings = true;
static bool showDemoWindow = false;
if (ImGui::BeginMenuBar())
{
if (ImGui::BeginMenu("Menu"))
{
ImGui::EndMenu();
}
if (ImGui::BeginMenu("View"))
{
ImGui::Checkbox("Show Preview", &showPreview);
ImGui::SameLine(); HelpMarker("Show the preview window");
ImGui::Checkbox("Show Settings", &showRenderSettings);
ImGui::SameLine(); HelpMarker("Show the Inferno HART settings window");
ImGui::Checkbox("Show Demo", &showDemoWindow);
ImGui::EndMenu();
}
ImGui::EndMenuBar();
return 1;
}
if (showPreview && ImGui::Begin("Preview", nullptr, ImGuiWindowFlags_NoScrollbar))
{
if (ImGui::IsWindowHovered())
{
this->moveInput();
} else
{
this->stopMoveInput();
}
if (glm::length(mouseDelta) > 0.0f) camera.mouseMoved(mouseDelta);
if (movementDelta != 0b00000000) camera.moveCamera(movementDelta);
camera.setRasterViewport({ImGui::GetWindowSize().x, ImGui::GetWindowSize().y});
mRasterRenderer->setTargetSize({ImGui::GetWindowSize().x, ImGui::GetWindowSize().y});
mRasterRenderer->prepare();
mRasterRenderer->draw();
ImGui::Image((ImTextureID)mRasterRenderer->getRenderedTexture(),
{ mRasterRenderer->getTargetSize().x, mRasterRenderer->getTargetSize().y },
ImVec2(0,1), ImVec2(1,0));
glBindFramebuffer(GL_FRAMEBUFFER, 0);
ImGui::End();
}
if (ImGui::Begin("Render", nullptr, ImGuiWindowFlags_NoScrollbar))
{
ImGui::Image((ImTextureID)mRayRenderer->getLatestTexture(),
{ mRayRenderer->getRenderer()->getTargetSize().x,
mRayRenderer->getRenderer()->getTargetSize().y },
ImVec2(0,1), ImVec2(1,0));
glBindTexture(GL_TEXTURE_2D, 0);
ImGui::End();
}
if (showRenderSettings && ImGui::Begin("Inferno HART"))
{
// start/stop
bool isRenderRunning = mRayRenderer->progressionStatus();
if (isRenderRunning)
{
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true); ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
ImGui::Button("Start Render"); ImGui::SameLine();
ImGui::PopItemFlag(); ImGui::PopStyleVar();
if (ImGui::Button("Stop Render"))
mRayRenderer->stopProgression();
} else {
if (ImGui::Button("Start Render"))
mRayRenderer->startProgression();
ImGui::SameLine();
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true); ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
ImGui::Button("Stop Render");
ImGui::PopItemFlag(); ImGui::PopStyleVar();
}
if (ImGui::TreeNode("Render"))
{
// modules
HHM* hhm = mRayRenderer->getTopModule();
if (ImGui::TreeNode("Accelerator"))
{
ImGui::Button("Find Accelerator...");
ImGui::Text("Select Accelerator:");
if (ImGui::BeginListBox("", ImVec2(-FLT_MIN, 3 * ImGui::GetTextLineHeightWithSpacing())))
{
std::vector<std::string> moduleNames = hhm->getModuleDirectory()->getModules();
int active = hhm->getModuleDirectory()->getActiveIndex();
for (int n = 0; n < moduleNames.size(); n++)
{
const bool isSelected = (active == n);
if (ImGui::Selectable(moduleNames[n].c_str(), isSelected))
hhm->getModuleDirectory()->setActiveIndex(n);
if (isSelected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndListBox();
}
auto* activeCredit = hhm->getModuleDirectory()->getActiveCredit();
ImGui::Text(activeCredit->ModuleName.c_str());
ImGui::SameLine();
ImGui::Text("v%i.%i.%i", activeCredit->VersionMajor,
activeCredit->VersionMinor,
activeCredit->VersionBuild);
ImGui::BulletText(activeCredit->ModuleDesc.c_str());
ImGui::BulletText("Authored by %s", activeCredit->AuthorName.c_str());
ImGui::TreePop();
}
ImGui::TreePop();
}
if (ImGui::TreeNode("Camera"))
{
ImGui::PushItemWidth(100);
ImGui::Text("Camera Position X,Y,Z");
bool positionUpdated = false;
ImGui::DragFloat("X", &camera.Position.x, 0.01f, -FLT_MAX, FLT_MAX, "%.2f", ImGuiSliderFlags_None); ImGui::SameLine(); if (ImGui::IsItemEdited()) positionUpdated = true;
ImGui::DragFloat("Y", &camera.Position.y, 0.01f, -FLT_MAX, FLT_MAX, "%.2f", ImGuiSliderFlags_None); ImGui::SameLine(); if (ImGui::IsItemEdited()) positionUpdated = true;
ImGui::DragFloat("Z", &camera.Position.z, 0.01f, -FLT_MAX, FLT_MAX, "%.2f", ImGuiSliderFlags_None); if (ImGui::IsItemEdited()) positionUpdated = true;
if (positionUpdated) camera.setPosition(camera.Position);
bool viewUpdated = false;
ImGui::Text("Camera Look Yaw, Pitch, Roll");
ImGui::DragFloat("Yaw", &camera.Yaw, 0.01f, -FLT_MAX, FLT_MAX, "%.2f", ImGuiSliderFlags_None); ImGui::SameLine(); if (ImGui::IsItemEdited()) viewUpdated = true;
ImGui::DragFloat("Pitch", &camera.Pitch, 0.01f, -FLT_MAX, FLT_MAX, "%.2f", ImGuiSliderFlags_None); ImGui::SameLine(); if (ImGui::IsItemEdited()) viewUpdated = true;
ImGui::DragFloat("Roll", &camera.Roll, 0.01f, -FLT_MAX, FLT_MAX, "%.2f", ImGuiSliderFlags_None); if (ImGui::IsItemEdited()) viewUpdated = true;
ImGui::PopItemWidth();
ImGui::PushItemWidth(300);
ImGui::Text("Camera Zoom");
ImGui::DragFloat("Zoom", &camera.FOV, -0.1f, 0.01f, 180.0f, "%.2f", ImGuiSliderFlags_None); ImGui::SameLine(); if (ImGui::IsItemEdited()) viewUpdated = true;
if (viewUpdated) camera.update();
ImGui::PopItemWidth();
ImGui::TreePop();
}
ImGui::End();
}
if (showDemoWindow)
{
ImGui::ShowDemoWindow();
}
GLenum err;
while((err = glGetError()) != GL_NO_ERROR) {
std::string error;
switch (err) {
case GL_INVALID_ENUM: error = "INVALID_ENUM"; break;
case GL_INVALID_VALUE: error = "INVALID_VALUE"; break;
case GL_INVALID_OPERATION: error = "INVALID_OPERATION"; break;
case GL_STACK_OVERFLOW: error = "STACK_OVERFLOW"; break;
case GL_STACK_UNDERFLOW: error = "STACK_UNDERFLOW"; break;
case GL_OUT_OF_MEMORY: error = "OUT_OF_MEMORY"; break;
case GL_INVALID_FRAMEBUFFER_OPERATION: error = "INVALID_FRAMEBUFFER_OPERATION"; break;
default: error = std::to_string((uint32_t)err); break;
}
yolo::error("[GL]: {} {}", err, error);
}
mWin->render();
}
return 0;
}

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@@ -4,42 +4,27 @@
#include <singleton.hpp>
namespace inferno {
namespace inferno::core {
class Window;
class HHM;
class RasterizeRenderer;
class RenderDispatcher;
class Scene;
typedef struct InfernoInput {
glm::vec2 MouseDelta;
uint8_t MovementDelta;
} InfernoInput;
class Inferno : public helpers::Singleton<Inferno>
{
public:
Inferno();
~Inferno();
typedef struct InfernoApp {
Window* Win;
InfernoInput* Input;
} InfernoApp;
void uiPreset();
void moveInput();
void stopMoveInput();
int run();
public:
glm::vec2 mouseDelta;
// 0b00000000
// 0bFLBRUDxx
uint8_t movementDelta;
private:
// need deffered init as they need an OpenGL context
// could and should be fixed with a static window
RasterizeRenderer* mRasterRenderer;
RenderDispatcher* mRayRenderer;
Scene* mScene;
private:
Window* mWin;
};
InfernoApp* create_inferno();
void cleanup_inferno(InfernoApp* app);
void preset_gui(InfernoApp* app);
void move_input(InfernoApp* app);
void stop_move_input(InfernoApp* app);
int run(InfernoApp* app);
}

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@@ -5,13 +5,7 @@
int main(int argc, char** argv)
{
try
{
return inferno::Inferno::GetInstance().run();
}
catch (std::exception e)
{
yolo::error(e.what());
return -1;
}
auto* inferno = inferno::core::create_inferno();
return inferno::core::run(inferno);
}

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@@ -4,7 +4,7 @@
#include "yolo/yolo.hpp"
using namespace inferno;
using namespace inferno::core;
Window::Window() {}

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@@ -7,7 +7,7 @@
#define WINDOW_FLAGS ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoCollapse
namespace inferno {
namespace inferno::core {
typedef void (*KeyCallback)(int key, int scan, int action, int mod);
typedef void (*MouseCallback)(double x, double y);