some weird ass backwards ass bug
£
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@@ -18,7 +18,10 @@ RasterizeRenderer::RasterizeRenderer()
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glGenTextures(1, &mRenderTargetTexture);
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glBindTexture(GL_TEXTURE_2D, mRenderTargetTexture);
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glEnable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 800, 600, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@@ -42,6 +45,10 @@ void RasterizeRenderer::setScene(Scene* scene)
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void RasterizeRenderer::setTargetSize(glm::vec2 size)
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{
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glBindFramebuffer(GL_FRAMEBUFFER, mRenderTarget);
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glBindTexture(GL_TEXTURE_2D, mRenderTargetTexture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size.x, size.y, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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mRenderTargetSize = size;
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}
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