#include #include #include #include using namespace inferno; Scene::Scene() { } Scene::~Scene() { } void Scene::setCamera(Camera* camera) { mCurrentCamera = camera; } Camera* Scene::getCamera() { return mCurrentCamera; } void Scene::addMesh(Mesh* mesh) { mMeshs.push_back(mesh); } const std::vector& Scene::getRenderables() { return mMeshs; }