#include "object_tracer.hpp" #include "scene/object.hpp" #include namespace inferno::graphics::rays { HitInfo* object_ray_collide(scene::SceneObject* object, Ray* ray) { HitInfo* info = nullptr; for (auto* mesh : scene::scene_object_get_meshs(object)) { // extract triangles and loop over them, if there is a hit - we return } return info; } }