#include "inferno.hpp" #include #include "gui/layout.hpp" #include "window.hpp" #include "preview_renderer/renderer.hpp" #include "preview_renderer/shader.hpp" #include "scene/camera.hpp" #include "scene/scene.hpp" #include "scene/material.hpp" #include "scene/mesh.hpp" #include #include #include #include #include using namespace inferno; Inferno::Inferno() { // MOTD spdlog::set_level(spdlog::level::trace); spdlog::info("INFERNO HART v" INFERNO_VERSION); // Create window mWin = &Window::GetInstance(); mWin->init("Inferno v" INFERNO_VERSION, 1280, 720); mRasterRenderer = new RasterizeRenderer(); mScene = new Scene(); } Inferno::~Inferno() { } static void HelpMarker(const char* desc) { ImGui::TextDisabled("(?)"); if (ImGui::IsItemHovered(ImGuiHoveredFlags_DelayShort)) { ImGui::BeginTooltip(); ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f); ImGui::TextUnformatted(desc); ImGui::PopTextWrapPos(); ImGui::EndTooltip(); } } void Inferno::uiPreset() { ImGuiID dockspace_id = ImGui::GetID("main"); ImGui::DockBuilderRemoveNode(dockspace_id); // Clear out existing layout ImGui::DockBuilderAddNode(dockspace_id, ImGuiDockNodeFlags_DockSpace); // Add empty node ImGui::DockBuilderSetNodeSize(dockspace_id, {1000, 1000}); ImGuiID dock_main_id = dockspace_id; // This variable will track the document node, however we are not using it here as we aren't docking anything into it. ImGuiID dock_left = ImGui::DockBuilderSplitNode(dock_main_id, ImGuiDir_Left, 0.5f, NULL, &dock_main_id); ImGui::DockBuilderDockWindow("Preview", dock_left); ImGui::DockBuilderDockWindow("Render", dock_main_id); ImGui::DockBuilderFinish(dockspace_id); spdlog::info("LAYOUT SET TO DEFAULT"); } void Inferno::moveInput() { static GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_HAND_CURSOR); glfwSetCursor(mWin->getGLFWWindow(), cursor); // KBD & MOUSE // pan only get on hold static glm::dvec2 lastMousePos; static int firstClick = 0; if (glfwGetMouseButton(mWin->getGLFWWindow(), GLFW_MOUSE_BUTTON_1) == GLFW_PRESS) { firstClick++; if (firstClick == 1) { glfwGetCursorPos(mWin->getGLFWWindow(), &lastMousePos.x, &lastMousePos.y); } glm::dvec2 tempMousePos = { 0.0f, 0.0f }; glfwGetCursorPos(mWin->getGLFWWindow(), &tempMousePos.x, &tempMousePos.y); mouseDelta = lastMousePos - tempMousePos; lastMousePos = tempMousePos; } else { firstClick = 0; mouseDelta = { 0.0f, 0.0f }; lastMousePos = { 0.0f, 0.0f }; } movementDelta = 0b00000000; if (glfwGetKey(mWin->getGLFWWindow(), GLFW_KEY_W) == GLFW_PRESS) movementDelta |= 0b10000000; if (glfwGetKey(mWin->getGLFWWindow(), GLFW_KEY_A) == GLFW_PRESS) movementDelta |= 0b01000000; if (glfwGetKey(mWin->getGLFWWindow(), GLFW_KEY_S) == GLFW_PRESS) movementDelta |= 0b00100000; if (glfwGetKey(mWin->getGLFWWindow(), GLFW_KEY_D) == GLFW_PRESS) movementDelta |= 0b00010000; if (glfwGetKey(mWin->getGLFWWindow(), GLFW_KEY_SPACE) == GLFW_PRESS) movementDelta |= 0b00001000; if (glfwGetKey(mWin->getGLFWWindow(), GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) movementDelta |= 0b00000100; } void Inferno::stopMoveInput() { movementDelta = 0x0; mouseDelta = { 0.0f, 0.0f }; } int Inferno::run() { Camera camera; Mesh cornell; cornell.loadOBJ("res/cornell-box.obj"); cornell.ready(); Mesh dragon; // dragon.loadOBJ("res/dragon-cornell-size.obj"); dragon.ready(); Material basicMaterial("basic"); Shader basicShader; basicShader.load("res/shaders/basic.glsl")->link(); basicMaterial.setGlShader(&basicShader); cornell.setMaterial(&basicMaterial); dragon.setMaterial(&basicMaterial); mScene->addMesh(&cornell); mScene->addMesh(&dragon); mScene->setCamera(&camera); mRasterRenderer->setScene(mScene); while (true) { static bool showPreview = true; static bool showRenderSettings = true; if (!mWin->newFrame()) { break; } // Menu Bar if (ImGui::BeginMenuBar()) { if (ImGui::BeginMenu("Menu")) { ImGui::EndMenu(); } if (ImGui::BeginMenu("View")) { ImGui::Checkbox("Show Preview", &showPreview); ImGui::SameLine(); HelpMarker("Show the preview window"); ImGui::Checkbox("Show Settings", &showRenderSettings); ImGui::SameLine(); HelpMarker("Show the Inferno HART settings window"); ImGui::EndMenu(); } ImGui::EndMenuBar(); } // UI ImGuiID dockspace_id = ImGui::GetID("main"); // set the main window to the dockspace and then on the first launch set the preset static ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_PassthruCentralNode; if (ImGui::DockBuilderGetNode(dockspace_id) == NULL) { this->uiPreset(); } ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags); if (showPreview && ImGui::Begin("Preview", nullptr, ImGuiWindowFlags_NoScrollbar)) { const bool allowMove = ImGui::IsWindowHovered(); if (allowMove) { this->moveInput(); } else { this->stopMoveInput(); } camera.MouseMoved(mouseDelta); camera.MoveCamera(movementDelta); camera.UpdateProjection(ImGui::GetWindowSize().x, ImGui::GetWindowSize().y); mRasterRenderer->setTargetSize({ImGui::GetWindowSize().x, ImGui::GetWindowSize().y}); mRasterRenderer->prepare(); mRasterRenderer->draw(); ImGui::Image((ImTextureID)mRasterRenderer->getRenderedTexture(), { mRasterRenderer->getTargetSize().x, mRasterRenderer->getTargetSize().y }, ImVec2(0,1), ImVec2(1,0)); glBindFramebuffer(GL_FRAMEBUFFER, 0); ImGui::End(); } if (ImGui::Begin("Render")) { ImGui::End(); } if (showRenderSettings && ImGui::Begin("Inferno HART")) { if (ImGui::TreeNode("Camera")) { ImGui::PushItemWidth(100); ImGui::Text("Camera Position X,Y,Z"); ImGui::DragFloat("X", &camera.Position.x, 0.01f, -FLT_MAX, FLT_MAX, "%.2f", ImGuiSliderFlags_None); ImGui::SameLine(); ImGui::DragFloat("Y", &camera.Position.y, 0.01f, -FLT_MAX, FLT_MAX, "%.2f", ImGuiSliderFlags_None); ImGui::SameLine(); ImGui::DragFloat("Z", &camera.Position.z, 0.01f, -FLT_MAX, FLT_MAX, "%.2f", ImGuiSliderFlags_None); camera.UpdatePosition(camera.Position); ImGui::Text("Camera Look Yaw, Pitch, Roll"); ImGui::DragFloat("Yaw", &camera.Yaw, 0.01f, -FLT_MAX, FLT_MAX, "%.2f", ImGuiSliderFlags_None); ImGui::SameLine(); ImGui::DragFloat("Pitch", &camera.Pitch, 0.01f, -FLT_MAX, FLT_MAX, "%.2f", ImGuiSliderFlags_None); ImGui::SameLine(); ImGui::DragFloat("Roll", &camera.Roll, 0.01f, -FLT_MAX, FLT_MAX, "%.2f", ImGuiSliderFlags_None); camera.UpdateView(); ImGui::PopItemWidth(); ImGui::TreePop(); } ImGui::ShowDemoWindow(); ImGui::End(); } GLenum err; while((err = glGetError()) != GL_NO_ERROR) { std::string error; switch (err) { case GL_INVALID_ENUM: error = "INVALID_ENUM"; break; case GL_INVALID_VALUE: error = "INVALID_VALUE"; break; case GL_INVALID_OPERATION: error = "INVALID_OPERATION"; break; case GL_STACK_OVERFLOW: error = "STACK_OVERFLOW"; break; case GL_STACK_UNDERFLOW: error = "STACK_UNDERFLOW"; break; case GL_OUT_OF_MEMORY: error = "OUT_OF_MEMORY"; break; case GL_INVALID_FRAMEBUFFER_OPERATION: error = "INVALID_FRAMEBUFFER_OPERATION"; break; default: error = std::to_string((uint32_t)err); break; } spdlog::error("[GL]: ", err, " ", error); } mWin->render(); } delete mWin; return 0; }