#include "renderer.hpp" #include #include using namespace inferno; RasterizeRenderer::RasterizeRenderer() { } RasterizeRenderer::~RasterizeRenderer() { } void RasterizeRenderer::setScene(Scene* scene) { mCurrentScene = scene; } void RasterizeRenderer::setTarget(GLuint renderTarget) { } void RasterizeRenderer::prepare() { } void RasterizeRenderer::draw() { }