Files
inferno-hart/res/shaders/vulkan_test.frag
2023-12-19 16:14:50 +00:00

10 lines
160 B
GLSL

#version 450 core
layout(location = 0) in vec3 fFragColour;
layout(location = 0) out vec4 outColour;
void main() {
outColour = vec4(fFragColour, 1.0);
}