Files
inferno-hart/res/shaders/vulkan_test.vert
2023-12-19 16:14:50 +00:00

14 lines
225 B
GLSL

#version 450 core
layout(location = 0) in vec3 vPosition;
layout(location = 1) in vec3 vColor;
layout(location = 0) out vec3 fFragColour;
void main() {
gl_Position = vec4(vPosition, 1.0);
fFragColour = vColor;
}