14 lines
225 B
GLSL
14 lines
225 B
GLSL
#version 450 core
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layout(location = 0) in vec3 vPosition;
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layout(location = 1) in vec3 vColor;
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layout(location = 0) out vec3 fFragColour;
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void main() {
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gl_Position = vec4(vPosition, 1.0);
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fFragColour = vColor;
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}
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