27 lines
316 B
C++
27 lines
316 B
C++
#include <scene/material.hpp>
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#include "preview_renderer/shader.hpp"
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using namespace inferno;
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Material::Material(std::string name)
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: mName(name)
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{
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}
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Material::~Material()
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{
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}
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void Material::setGlShader(Shader* shader)
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{
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mGlShader = shader;
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}
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Shader* Material::getGlShader()
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{
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return mGlShader;
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}
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