Files
inferno-hart/src/inferno.cpp
2022-10-22 15:04:22 +01:00

104 lines
3.4 KiB
C++

#include "inferno.hpp"
#include "version.hpp"
#include "gui/layout.hpp"
#include "gl.h"
#include "spdlog/spdlog.h"
#include <iostream>
#include <memory>
#include <chrono>
using namespace core;
Inferno::Inferno(int argc, char** argv)
{
// MOTD
spdlog::info("- INFERNO HART v" INFERNO_VERSION);
// Create window
mWin = new Window("Inferno v" INFERNO_VERSION, 1280, 720);
}
void Inferno::uiPreset()
{
ImGuiID dockspace_id = ImGui::GetID("main");
ImGui::DockBuilderRemoveNode(dockspace_id); // Clear out existing layout
ImGui::DockBuilderAddNode(dockspace_id, ImGuiDockNodeFlags_DockSpace); // Add empty node
ImGui::DockBuilderSetNodeSize(dockspace_id, {1000, 1000});
ImGuiID dock_main_id = dockspace_id; // This variable will track the document node, however we are not using it here as we aren't docking anything into it.
ImGuiID dock_left = ImGui::DockBuilderSplitNode(dock_main_id, ImGuiDir_Left, 0.5f, NULL, &dock_main_id);
ImGui::DockBuilderDockWindow("Preview", dock_left);
ImGui::DockBuilderDockWindow("Render", dock_main_id);
ImGui::DockBuilderFinish(dockspace_id);
spdlog::info("LAYOUT SET TO DEFAULT");
}
int Inferno::run()
{
while (true) {
if (!mWin->newFrame()) { break; }
ImGuiID dockspace_id = ImGui::GetID("main");
// set the main window to the dockspace and then on the first launch set the preset
static ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_PassthruCentralNode;
if (ImGui::DockBuilderGetNode(dockspace_id) == NULL) { this->uiPreset(); }
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags);
// Menu Bar
// if (ImGui::BeginMenuBar())
// {
// if (ImGui::BeginMenu("Menu"))
// {
// if (ImGui::MenuItem("New")) {}
// if (ImGui::MenuItem("Open", "Ctrl+O")) {}
// if (ImGui::BeginMenu("Open Recent"))
// {
// ImGui::EndMenu();
// }
// if (ImGui::MenuItem("Save", "Ctrl+S")) {}
// if (ImGui::MenuItem("Save As..")) {}
// ImGui::Separator();
// if (ImGui::BeginMenu("Options"))
// {
// ImGui::EndMenu();
// }
// }
// ImGui::EndMenuBar();
// }
ImGui::Begin("Preview");
ImGui::End();
ImGui::Begin("Render");
ImGui::End();
ImGui::Begin("Inferno HART");
ImGui::End();
GLenum err;
while((err = glGetError()) != GL_NO_ERROR) {
std::string error;
switch (err) {
case GL_INVALID_ENUM: error = "INVALID_ENUM"; break;
case GL_INVALID_VALUE: error = "INVALID_VALUE"; break;
case GL_INVALID_OPERATION: error = "INVALID_OPERATION"; break;
case GL_STACK_OVERFLOW: error = "STACK_OVERFLOW"; break;
case GL_STACK_UNDERFLOW: error = "STACK_UNDERFLOW"; break;
case GL_OUT_OF_MEMORY: error = "OUT_OF_MEMORY"; break;
case GL_INVALID_FRAMEBUFFER_OPERATION: error = "INVALID_FRAMEBUFFER_OPERATION"; break;
}
spdlog::error("[GL]: ", error);
}
mWin->render();
}
delete mWin;
return 0;
}