3 Commits

Author SHA1 Message Date
Diego Lopes
6200b74e77 Add OpenGL 4.6 backend for NanoVG
This commit introduces a new header file `nanovg_gl46.h` that implements
the NanoVG rendering context using OpenGL 4.6. The new backend utilizes
Direct State Access (DSA) functions, immutable texture storage, and
explicit layout qualifiers. It includes definitions for creating and
deleting the rendering context, as well as functions for handling images
with OpenGL 4.6.
2026-03-21 14:00:59 -04:00
Diego Lopes
47be135221 Refactor OpenGL bindings and clean up unused functions in lua.cpp and opengl.cpp
Update video texture reference in test.lua and enhance .gitignore for media files
2026-03-21 12:06:16 -04:00
Diego Lopes
e538df3673 Refactor code structure for improved readability and maintainability 2026-03-18 00:25:31 -04:00