3 Commits

Author SHA1 Message Date
Diego Lopes
6200b74e77 Add OpenGL 4.6 backend for NanoVG
This commit introduces a new header file `nanovg_gl46.h` that implements
the NanoVG rendering context using OpenGL 4.6. The new backend utilizes
Direct State Access (DSA) functions, immutable texture storage, and
explicit layout qualifiers. It includes definitions for creating and
deleting the rendering context, as well as functions for handling images
with OpenGL 4.6.
2026-03-21 14:00:59 -04:00
Diego Lopes
52dc6fc757 Add GStreamer support for video textures and update related files
- Introduced GStreamerTexture class for handling video frames.
- Updated texture loading methods to include FromGStreamer.
- Modified effect handling to support GStreamer textures.
- Updated launch configuration and added new sample scripts.
2026-03-20 21:54:43 -04:00
Diego Lopes
e538df3673 Refactor code structure for improved readability and maintainability 2026-03-18 00:25:31 -04:00