Files
Diego Lopes 1ad076b969 feat: Add reflect clock sample and enhance framebuffer handling
- Introduced a new Lua script `reflect_clock.lua` that displays a clock with a reflection effect.
- Updated `rdoc.cap` to use the new sample and modified the executable path for debugging.
- Enhanced `FrameBuffer` class to support dynamic depth-stencil formats, allowing for more flexible rendering options.
- Added a new enum `DepthStencilFormat` to manage different depth-stencil configurations.
- Updated OpenGL clear function to conditionally clear depth and stencil buffers based on their enabled state.
- Improved the `Effect` class to ensure proper texture updates for GStreamer textures.
- Adjusted the `GraphicsContext` to set the clip space to match NanoVG's coordinate system.
- Cleaned up texture loading functions by removing unnecessary comments and ensuring clarity.
2026-03-21 17:02:40 -04:00
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2026-03-21 14:00:59 -04:00
2026-03-21 14:00:59 -04:00