Made a lot of things
This commit is contained in:
@@ -7,5 +7,12 @@ exports.loadModule = function loadModule () {
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});
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commandH.endpoint('^ping (.*)$', (match, message) => {
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bot.createMessage(message.channel.id, 'Pong : ' + match[1]);
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let time = new Date();
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bot.once('messageCreate', (msg) => {
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let ms = new Date().getTime() - time.getTime();
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if (msg.channel !== message.channel) return;
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if (msg.author !== bot.user) return;
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bot.createMessage(msg.channel.id, ms + ' ms');
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});
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});
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}
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};
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6
src/cmd/events.js
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6
src/cmd/events.js
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@@ -0,0 +1,6 @@
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const commandH = require('../commandHandler');
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const bot = require('../botClient').bot;
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exports.loadModule = function loadModule () {
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};
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72
src/cmd/main.js
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72
src/cmd/main.js
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@@ -0,0 +1,72 @@
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const commandH = require('../commandHandler');
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const bot = require('../botClient').bot;
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const dbEI = require('../dbEventInterface');
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exports.loadModule = function loadModule () {
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commandH.endpoint('^(?:init|set)serv$', async (match, message) => {
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if (!message.member.permission.has('administrator')) return;
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try {
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await dbEI.initServer(message.channel.guild.id, message.channel.id);
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bot.createMessage(message.channel.id, 'Server successfully set');
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}
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catch(e) {
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console.log(e);
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bot.createMessage(message.channel.id, 'An error happened');
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}
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});
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commandH.endpoint('^debugserv$', async (match, message) => {
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dbEI.debugServer(message.channel.guild.id);
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});
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commandH.endpoint('^set-channel(?: <#(.+?)>)?$', async (match, message) => {
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let channelId = message.channel.id;
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if (match[1]) {
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channelId = match[1];
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}
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// TODO: Check if the set channel is in this guild
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dbEI.setFallbackChannel(message.channel.guild.id, channelId);
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bot.createMessage(message.channel.id, 'Fallback set to that channel, all the event logging will be done there by default. A message will be sent in that channel to make sure it is correct.');
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bot.createMessage(channelId, `<@${message.author.id}>, this is now the fallback channel.`);
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});
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commandH.endpoint('^event(?:-set)? (.+) msg (.+)$', async (match, message) => {
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dbEI.setEventMsg(message.channel.guild.id, match[1], match[2]);
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bot.createMessage(message.channel.id, 'Event message set');
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});
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commandH.endpoint('^event(?:-set)? (.+) channel(?: (?:<#(.+?)>|(fallback|f)))?$', async (match, message) => {
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let channelId = message.channel.id;
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if (match[2]) {
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channelId = match[2];
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}
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else if (match[3]) {
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channelId = 'f';
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}
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dbEI.setEventChannel(message.channel.guild.id, match[1], channelId);
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if (channelId === 'f') {
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bot.createMessage(message.channel.id, 'This event\'s channel has been set to the **fallback channel**');
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}
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else {
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bot.createMessage(message.channel.id, `Event channel set to <#${channelId}>. The fallback channel for that even has been overriden. To bind again the event to the fallback channel, execute \`event ${match[1]} channel fallback\``);
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}
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});
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commandH.endpoint('^event(-set)? (.+) (.+)$', async (match, message) => {
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let newState = true;
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if (match[3]) {
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if (match[3] === 'enable' || match[3] === 'true') {
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newState = true;
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}
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else if (match[3] === 'disable' || match[3] === 'false') {
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newState = false;
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}
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else {
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bot.createMessage(message.channel.id, `Invalid option, the possibilities are : \`event${match[1] ? match[1] : ''} ${match[2]} (enable|true|disable|false)\``);
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return;
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}
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}
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dbEI.setEventEnable(message.channel.guild.id, match[2], newState);
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if (newState) {
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bot.createMessage(message.channel.id, `Event ${match[2]} has been **enabled**`);
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}
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else {
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bot.createMessage(message.channel.id, `Event ${match[2]} has been **disabled**`);
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}
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});
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};
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