Remap backlight toggle and touch button (#3560)
* Update E-Ink display after sending adhoc ping or disable/enable GPS * Resume display updates when touch button pressed * Use touch hold as modifier; change double-click behavior for user button * Fix preprocessor exclusions * Purge backlight behavior * Distinguish between 3x and 4x multi-presses * Touch button considers "Wake screen on tap or motion" user-setting * Don't assume device has BUTTON_PIN * Rename misleading method
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@@ -1153,10 +1153,33 @@ void Screen::setup()
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MeshModule::observeUIEvents(&uiFrameEventObserver);
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}
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void Screen::forceDisplay()
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void Screen::forceDisplay(bool forceUiUpdate)
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{
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// Nasty hack to force epaper updates for 'key' frames. FIXME, cleanup.
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#ifdef USE_EINK
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// If requested, make sure queued commands are run, and UI has rendered a new frame
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if (forceUiUpdate) {
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// No delay between UI frame rendering
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setFastFramerate();
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// Make sure all CMDs have run first
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while (!cmdQueue.isEmpty())
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runOnce();
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// Ensure at least one frame has drawn
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uint64_t startUpdate;
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do {
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startUpdate = millis(); // Handle impossibly unlikely corner case of a millis() overflow..
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delay(10);
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ui->update();
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} while (ui->getUiState()->lastUpdate < startUpdate);
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// Return to normal frame rate
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targetFramerate = IDLE_FRAMERATE;
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ui->setTargetFPS(targetFramerate);
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}
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// Tell EInk class to update the display
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static_cast<EInkDisplay *>(dispdev)->forceDisplay();
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#endif
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}
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