move nodeinfo messages into new plugin system

This commit is contained in:
Kevin Hester
2020-12-05 10:00:46 +08:00
parent f1179bd3ea
commit ae7d3ee5ed
13 changed files with 172 additions and 168 deletions

View File

@@ -13,8 +13,9 @@
#include "RTC.h"
#include "main.h"
#include "mesh-pb-constants.h"
#include "power.h"
#include "plugins/PositionPlugin.h"
#include "plugins/NodeInfoPlugin.h"
#include "power.h"
/*
receivedPacketQueue - this is a queue of messages we've received from the mesh, which we are keeping to deliver to the phone.
@@ -52,7 +53,7 @@ MeshService service;
static int32_t sendOwnerCb()
{
service.sendOurOwner();
nodeInfoPlugin.sendOurNodeInfo();
return getPref_send_owner_interval() * getPref_position_broadcast_secs() * 1000;
}
@@ -75,114 +76,28 @@ void MeshService::init()
packetReceivedObserver.observe(&router->notifyPacketReceived);
}
void MeshService::sendOurOwner(NodeNum dest, bool wantReplies)
{
MeshPacket *p = router->allocForSending();
p->to = dest;
p->decoded.want_response = wantReplies;
p->decoded.which_payload = SubPacket_user_tag;
User &u = p->decoded.user;
u = owner;
DEBUG_MSG("sending owner %s/%s/%s\n", u.id, u.long_name, u.short_name);
sendToMesh(p);
}
/// handle a user packet that just arrived on the radio, return NULL if we should not process this packet at all
const MeshPacket *MeshService::handleFromRadioUser(const MeshPacket *mp)
{
bool wasBroadcast = mp->to == NODENUM_BROADCAST;
// Disable this collision testing if we use 32 bit nodenums
// (We do this always now, because we don't use 8 bit nodenums since 0.6 ish)
bool isCollision = false; // (sizeof(NodeNum) == 1) && (mp->from == myNodeInfo.my_node_num);
if (isCollision) {
// we win if we have a lower macaddr
bool weWin = memcmp(&owner.macaddr, &mp->decoded.user.macaddr, sizeof(owner.macaddr)) < 0;
if (weWin) {
DEBUG_MSG("NOTE! Received a nodenum collision and we are vetoing\n");
mp = NULL;
sendOurOwner(); // send our owner as a _broadcast_ because that other guy is mistakenly using our nodenum
} else {
// we lost, we need to try for a new nodenum!
DEBUG_MSG("NOTE! Received a nodenum collision we lost, so picking a new nodenum\n");
nodeDB.updateFrom(
*mp); // update the DB early - before trying to repick (so we don't select the same node number again)
nodeDB.pickNewNodeNum();
sendOurOwner(); // broadcast our new attempt at a node number
}
} else if (wasBroadcast) {
// If we haven't yet abandoned the packet and it was a broadcast, reply (just to them) with our User record so they can
// build their DB
// Someone just sent us a User, reply with our Owner
DEBUG_MSG("Received broadcast Owner from 0x%x, replying with our owner\n", mp->from);
sendOurOwner(mp->from);
String lcd = String("Joined: ") + mp->decoded.user.long_name + "\n";
screen->print(lcd.c_str());
}
return mp;
}
void MeshService::handleIncomingPosition(const MeshPacket *mp)
{
if (mp->which_payload == MeshPacket_decoded_tag && mp->decoded.which_payload == SubPacket_position_tag) {
DEBUG_MSG("handled incoming position time=%u\n", mp->decoded.position.time);
if (mp->decoded.position.time) {
struct timeval tv;
uint32_t secs = mp->decoded.position.time;
tv.tv_sec = secs;
tv.tv_usec = 0;
perhapsSetRTC(RTCQualityFromNet, &tv);
}
} else {
DEBUG_MSG("Ignoring incoming packet - not a position\n");
}
}
int MeshService::handleFromRadio(const MeshPacket *mp)
{
powerFSM.trigger(EVENT_RECEIVED_PACKET); // Possibly keep the node from sleeping
// If it is a position packet, perhaps set our clock - this must be before nodeDB.updateFrom
handleIncomingPosition(mp);
printPacket("Forwarding to phone", mp);
nodeDB.updateFrom(*mp); // update our DB state based off sniffing every RX packet from the radio
if (mp->which_payload == MeshPacket_decoded_tag && mp->decoded.which_payload == SubPacket_user_tag) {
mp = handleFromRadioUser(mp);
fromNum++;
if (toPhoneQueue.numFree() == 0) {
DEBUG_MSG("NOTE: tophone queue is full, discarding oldest\n");
MeshPacket *d = toPhoneQueue.dequeuePtr(0);
if (d)
releaseToPool(d);
}
// If we veto a received User packet, we don't put it into the DB or forward it to the phone (to prevent confusing it)
if (mp) {
printPacket("Forwarding to phone", mp);
nodeDB.updateFrom(*mp); // update our DB state based off sniffing every RX packet from the radio
MeshPacket *copied = packetPool.allocCopy(*mp);
assert(toPhoneQueue.enqueue(copied, 0)); // FIXME, instead of failing for full queue, delete the oldest mssages
fromNum++;
if (toPhoneQueue.numFree() == 0) {
DEBUG_MSG("NOTE: tophone queue is full, discarding oldest\n");
MeshPacket *d = toPhoneQueue.dequeuePtr(0);
if (d)
releaseToPool(d);
}
MeshPacket *copied = packetPool.allocCopy(*mp);
assert(toPhoneQueue.enqueue(copied, 0)); // FIXME, instead of failing for full queue, delete the oldest mssages
if (mp->decoded.want_response)
sendNetworkPing(mp->from);
} else {
DEBUG_MSG("Not delivering vetoed User message\n");
}
if (mp->decoded.want_response)
sendNetworkPing(mp->from);
return 0;
}
@@ -203,7 +118,7 @@ bool MeshService::reloadConfig()
// This will also update the region as needed
bool didReset = nodeDB.resetRadioConfig(); // Don't let the phone send us fatally bad settings
configChanged.notifyObservers(NULL);
nodeDB.saveToDisk();
@@ -213,7 +128,7 @@ bool MeshService::reloadConfig()
/// The owner User record just got updated, update our node DB and broadcast the info into the mesh
void MeshService::reloadOwner()
{
sendOurOwner();
nodeInfoPlugin.sendOurNodeInfo();
nodeDB.saveToDisk();
}
@@ -224,8 +139,6 @@ void MeshService::reloadOwner()
*/
void MeshService::handleToRadio(MeshPacket &p)
{
handleIncomingPosition(&p); // If it is a position packet, perhaps set our clock
if (p.from == 0) // If the phone didn't set a sending node ID, use ours
p.from = nodeDB.getNodeNum();
@@ -255,7 +168,8 @@ void MeshService::sendToMesh(MeshPacket *p)
// Strip out any time information before sending packets to other nodes - to keep the wire size small (and because other
// nodes shouldn't trust it anyways) Note: we allow a device with a local GPS to include the time, so that gpsless
// devices can get time.
if (p->which_payload == MeshPacket_decoded_tag && p->decoded.which_payload == SubPacket_position_tag && p->decoded.position.time) {
if (p->which_payload == MeshPacket_decoded_tag && p->decoded.which_payload == SubPacket_position_tag &&
p->decoded.position.time) {
if (getRTCQuality() < RTCQualityGPS) {
DEBUG_MSG("Stripping time %u from position send\n", p->decoded.position.time);
p->decoded.position.time = 0;
@@ -276,11 +190,9 @@ void MeshService::sendNetworkPing(NodeNum dest, bool wantReplies)
if (node->has_position)
positionPlugin.sendOurPosition(dest, wantReplies);
else
sendOurOwner(dest, wantReplies);
nodeInfoPlugin.sendOurNodeInfo(dest, wantReplies);
}
int MeshService::onGPSChanged(const meshtastic::GPSStatus *unused)
{
// Update our local node info with our position (even if we don't decide to update anyone else)
@@ -314,7 +226,7 @@ int MeshService::onGPSChanged(const meshtastic::GPSStatus *unused)
lastGpsSend = now;
DEBUG_MSG("Sending position to mesh (not requesting replies)\n");
positionPlugin.sendOurPosition();
}
}
return 0;
}