move nodeinfo messages into new plugin system
This commit is contained in:
39
src/plugins/NodeInfoPlugin.cpp
Normal file
39
src/plugins/NodeInfoPlugin.cpp
Normal file
@@ -0,0 +1,39 @@
|
||||
#include "NodeInfoPlugin.h"
|
||||
#include "MeshService.h"
|
||||
#include "NodeDB.h"
|
||||
#include "RTC.h"
|
||||
#include "Router.h"
|
||||
#include "configuration.h"
|
||||
#include "main.h"
|
||||
|
||||
NodeInfoPlugin nodeInfoPlugin;
|
||||
|
||||
bool NodeInfoPlugin::handleReceivedProtobuf(const MeshPacket &mp, const User &p)
|
||||
{
|
||||
// FIXME - we currently update NodeInfo data in the DB only if the message was a broadcast or destined to us
|
||||
// it would be better to update even if the message was destined to others.
|
||||
|
||||
nodeDB.updateUser(mp.from, p);
|
||||
|
||||
bool wasBroadcast = mp.to == NODENUM_BROADCAST;
|
||||
|
||||
// Show new nodes on LCD screen
|
||||
if (wasBroadcast) {
|
||||
String lcd = String("Joined: ") + p.long_name + "\n";
|
||||
screen->print(lcd.c_str());
|
||||
}
|
||||
|
||||
return false; // Let others look at this message also if they want
|
||||
}
|
||||
|
||||
void NodeInfoPlugin::sendOurNodeInfo(NodeNum dest, bool wantReplies)
|
||||
{
|
||||
User &u = owner;
|
||||
|
||||
DEBUG_MSG("sending owner %s/%s/%s\n", u.id, u.long_name, u.short_name);
|
||||
MeshPacket *p = allocForSending(u);
|
||||
p->to = dest;
|
||||
p->decoded.want_response = wantReplies;
|
||||
|
||||
service.sendToMesh(p);
|
||||
}
|
||||
Reference in New Issue
Block a user