my DSR changes broke acks for flood routing also. Fix #146
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@@ -24,6 +24,23 @@ ErrorCode ReliableRouter::send(MeshPacket *p)
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return FloodingRouter::send(p);
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}
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bool ReliableRouter::shouldFilterReceived(const MeshPacket *p)
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{
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if (p->to == NODENUM_BROADCAST && p->from == getNodeNum()) {
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DEBUG_MSG("Received someone rebroadcasting for us fr=0x%x,to=0x%x,id=%d\n", p->from, p->to, p->id);
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// We are seeing someone rebroadcast one of our broadcast attempts.
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// If this is the first time we saw this, cancel any retransmissions we have queued up and generate an internal ack for
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// the original sending process.
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if (stopRetransmission(p->from, p->id)) {
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DEBUG_MSG("Someone is retransmitting for us, generate implicit ack\n");
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sendAckNak(true, p->from, p->id);
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}
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}
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return FloodingRouter::shouldFilterReceived(p);
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}
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/**
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* If we receive a want_ack packet (do not check for wasSeenRecently), send back an ack (this might generate multiple ack sends in
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* case the our first ack gets lost)
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@@ -40,18 +57,8 @@ void ReliableRouter::sniffReceived(const MeshPacket *p)
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{
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NodeNum ourNode = getNodeNum();
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if (p->from == ourNode && p->to == NODENUM_BROADCAST) {
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DEBUG_MSG("Received someone rebroadcasting for us fr=0x%x,to=0x%x,id=%d\n", p->from, p->to, p->id);
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// We are seeing someone rebroadcast one of our broadcast attempts.
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// If this is the first time we saw this, cancel any retransmissions we have queued up and generate an internal ack for
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// the original sending process.
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if (stopRetransmission(p->from, p->id)) {
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DEBUG_MSG("Someone is retransmitting for us, generate implicit ack\n");
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sendAckNak(true, p->from, p->id);
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}
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} else if (p->to == ourNode) { // ignore ack/nak/want_ack packets that are not address to us (we only handle 0 hop reliability
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// - not DSR routing)
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if (p->to == ourNode) { // ignore ack/nak/want_ack packets that are not address to us (we only handle 0 hop reliability
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// - not DSR routing)
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if (p->want_ack) {
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sendAckNak(true, p->from, p->id);
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}
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@@ -61,8 +68,8 @@ void ReliableRouter::sniffReceived(const MeshPacket *p)
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PacketId ackId = p->decoded.which_ack == SubPacket_success_id_tag ? p->decoded.ack.success_id : 0;
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PacketId nakId = p->decoded.which_ack == SubPacket_fail_id_tag ? p->decoded.ack.fail_id : 0;
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// we are careful to only read wasSeenRecently - not update it (to not mess up broadcasts)
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if ((ackId || nakId) && !wasSeenRecently(p, false)) {
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// We intentionally don't check wasSeenRecently, because it is harmless to delete non existent retransmission records
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if (ackId || nakId) {
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if (ackId) {
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DEBUG_MSG("Received a ack=%d, stopping retransmissions\n", ackId);
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stopRetransmission(p->to, ackId);
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@@ -169,7 +176,7 @@ void ReliableRouter::doRetransmissions()
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sendAckNak(false, p.packet->from, p.packet->id);
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// Note: we don't stop retransmission here, instead the Nak packet gets processed in sniffReceived - which
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// allows the DSR version to still be able to look at the PendingPacket
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// stopRetransmission(it->first);
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stopRetransmission(it->first);
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} else {
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DEBUG_MSG("Sending reliable retransmission fr=0x%x,to=0x%x,id=%d, tries left=%d\n", p.packet->from, p.packet->to,
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p.packet->id, p.numRetransmissions);
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