diff --git a/glsl/block_fragment.glsl b/glsl/block_fragment.glsl index 808b959..ac66e81 100644 --- a/glsl/block_fragment.glsl +++ b/glsl/block_fragment.glsl @@ -4,7 +4,7 @@ const vec3 sky_color = vec3(186.0f / 255.0f, 214.0f / 255.0f, 254.0f / 255.0f); -// The block texture arry. +// The block texture array. uniform sampler2DArray block_texture_array;