From 4f6356a24655122ef024cd2e33e01da089da40ad Mon Sep 17 00:00:00 2001 From: CobaltXII Date: Tue, 1 Jan 2019 21:20:38 -0500 Subject: [PATCH] Collision detection is no longer applied to water --- src/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main.cpp b/src/main.cpp index dff107e..4ad916a 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -567,7 +567,7 @@ int main(int argc, char** argv) { block_id near_id = the_world->get_id_safe(player_x + x, player_y + y, player_z + z); - if (near_id != id_air && near_id != id_null) + if (near_id != id_air && near_id != id_water && near_id != id_null) { near_hitboxes.push_back (