Worlds are now larger
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@@ -123,7 +123,7 @@ int main(int argc, char** argv)
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// Allocate a new world*.
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world* the_world = allocate_world(128, 128, 128);
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world* the_world = allocate_world(512, 128, 512);
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generate_world(the_world, time(NULL));
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@@ -473,6 +473,8 @@ int main(int argc, char** argv)
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deallocate_world(the_world);
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deallocate_accessor(the_accessor);
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// Destroy all OpenGL related objects.
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glDeleteTextures(1, &block_texture_array);
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