diff --git a/glsl/sprite_fragment.glsl b/glsl/sprite_fragment.glsl new file mode 100644 index 0000000..be35211 --- /dev/null +++ b/glsl/sprite_fragment.glsl @@ -0,0 +1,20 @@ +#version 330 core + +// The sprite_texture. + +uniform sampler2D sprite_texture; + +// The texture_coordinates. + +in vec2 texture_coordinates; + +// Output to OpenGL. + +out vec4 fragment_color; + +// Main shader code. + +void main() +{ + fragment_color = texture(sprite_texture, texture_coordinates); +} \ No newline at end of file