diff --git a/glsl/block_vertex.glsl b/glsl/block_vertex.glsl index b242900..fd61ba4 100644 --- a/glsl/block_vertex.glsl +++ b/glsl/block_vertex.glsl @@ -10,13 +10,15 @@ uniform mat4 matrix_projection; uniform mat4 matrix_view; +uniform mat4 matrix_model; + out vec3 frag_texture; out float frag_lighting; void main() { - gl_Position = matrix_projection * matrix_view * vec4(vertex_position, 1.0f); + gl_Position = matrix_projection * matrix_view * matrix_model * vec4(vertex_position, 1.0f); frag_texture = vertex_texture;