From 847c409c16abacbd201a8b5dba9414ea0ba34b2c Mon Sep 17 00:00:00 2001 From: CobaltXII Date: Wed, 2 Jan 2019 16:03:44 -0500 Subject: [PATCH] Lowered friction and increased acceleration --- src/main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index ab0d2b5..7772e8e 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -193,11 +193,11 @@ int main(int argc, char** argv) // Define the player's acceleration constant. - const float acceleration = 0.025f; + const float acceleration = 0.0256f; // Define the player's friction constant. - const float friction = 0.92f; + const float friction = 0.9f; // When the block_timer is 0, a block may be destroyed or placed.