Added view bobbing
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14
src/main.cpp
14
src/main.cpp
@@ -891,7 +891,19 @@ int main(int argc, char** argv)
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glm::mat4 matrix_view = glm::mat4(1.0f);
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matrix_view = glm::rotate(matrix_view, glm::radians(rot_x_deg), glm::vec3(1.0f, 0.0f, 0.0f));
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// Calculate the view bobbing factor.
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float view_bobbing = sqrt(player_vx * player_vx + player_vz * player_vz) / 0.1440f;
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if (view_bobbing < 0.0064f)
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{
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view_bobbing = 0.0f;
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}
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// Rotate the view matrix.
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matrix_view = glm::rotate(matrix_view, glm::radians(rot_x_deg + sin(SDL_GetTicks() / 80.0f) * view_bobbing), glm::vec3(1.0f, 0.0f, 0.0f));
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matrix_view = glm::rotate(matrix_view, glm::radians(rot_y_deg), glm::vec3(0.0f, 1.0f, 0.0f));
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// Calculate the eye vector.
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